branchrust_reboot/main/ferry_terminalcancel
122 Commits over 153 Days - 0.03cph!
Added welding and digital display board to road sign overhead gantry
Applied changes on the road sign overhead gantry
Added missed pieces to road safety barriers
Updated LODs for road sign overhead gantry
Worked on few changes for road sign overhead gantry
Changed LODs of the road safety barriers
Replaced turnstiles in the scene
Replaced turnstiles in the scene
Replaced road safety barriers FBXs with prefabs
Added road safety barriers
Fixed stretched UVs on the road sign overhead gantry
Replaced road sign overhead gantry FBX with the prefab in the ferry terminal scene
Added Road Sign Overhead Gantry
LOD distance tweaks to queue barriers
Made drawbridge playable
adding renderer batch script to queue barriers
replacing the models by prefabs in the scene
ferry drawbridge update with wip model
Placed public bench chairs in the scene
Public bench chairs
- Finished texturing
- Created LODs
- Created colliders
- Set prefabs
Ferry terminal public bench chairs (preview)
Few tweaks on the turnstile
ferry terminal scene cleanup
drawbridge latest - backup
Replaced turnstile FBXs with prefabs in the scene
ferry terminal drawbridge wip
Warehouse
-fixed geometry
- tweaked collider and separated it for different pieces/materials, metal, concrete, glass
- replaced doors with a statistic version
re-worked oilrig_trims textures added some metal and rusty specific maps
fixed hole in the ground near warehouse building
removed duplicate skylights on the warehouse roof
Replaced warehouse FBX with the prefab in the scene
Warehouse
-Refined LODs vertex painting
-Added collider
-Updated prefab
-Rebaked LOD4 with more accurate albedo colors
Added warehouse UVs and Colliders (progress)
fixed some holes in ferry terminal interior and exterior meshes
fixed some holes in ferry terminal interior meshes
Fixed issues on the warehouse. ready to start working on the LODs :)
ferry terminal interior LODs/Colliders and prefab
doors missing colliders
some cleaning up of the subway entrance prefab dressing
made an emissive map for office_vents set
some scene tweaks
resize warehouse door texture to 2048
new texture sets
interior dressing