branchrust_reboot/main/ferry_terminalcancel

255 Commits over 304 Days - 0.03cph!

8 Months Ago
ferry terminal S2P
8 Months Ago
updated terrain heightmap and made road topo and blendmap a bit farther
8 Months Ago
updated materials for decals
8 Months Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
8 Months Ago
tweaked vertex colors - terminal building
8 Months Ago
ferry terminal S2P
8 Months Ago
fixing blocker in trailer
8 Months Ago
Implemented rope climb animation Enabled on all rope climb prefabs
9 Months Ago
Fixed DecalLayerMask interacting with SSS materials
9 Months Ago
Added shader support for Decal Layer Mask
9 Months Ago
Cherry picked 83701 => Updated Standard shader override to match Rust/Standard
9 Months Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
9 Months Ago
hooked up climb idle in player controller
9 Months Ago
exported unarmed player climb rope idle animation
9 Months Ago
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
9 Months Ago
ferry terminal S2P
9 Months Ago
disabled vending machines in terminal building
9 Months Ago
ferry terminal S2P
9 Months Ago
updated cover on the drawbridge to cut LOS to terminal building entrance
9 Months Ago
resize on light fixtures textures
9 Months Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
9 Months Ago
exported unarmed player climb up and down rope in ferry terminal branch
9 Months Ago
Cherry picked: 83634 Fixed forward shaders sampling light proxy volume (not used) 83635 Fixed broken atmospheric scattering on glass and other semi-opaque materials
9 Months Ago
Merge from ferry_terminal/shader-merge4
9 Months Ago
tweaks to lighting prefab (floating prefabs)
9 Months Ago
added some off lights to balance lit one on buildings
9 Months Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
9 Months Ago
Merge from shader-improvements/merge
9 Months Ago
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
9 Months Ago
ferry terminal S2P
9 Months Ago
decals detail pass some terrain gaps fixes
9 Months Ago
ferry terminal S2P
9 Months Ago
Integrated the spotlight in front of the building into the pavement Lighting prefab updated
9 Months Ago
Adding the new cobalt posters
9 Months Ago
nuked barge
9 Months Ago
terrain tweaks
9 Months Ago
ferry terminal S2P
9 Months Ago
HLOD update Basic dressing for office floor of terminal building (inaccessible)
9 Months Ago
Fixed deferred decals disappearing when camera enters their volume
9 Months Ago
ferry terminal S2P
9 Months Ago
road connection improvements and blendmap tweaks for bus stop
9 Months Ago
Replaced unreliable ShadeSH* calls with our own AmbientLighting
9 Months Ago
ferry drawbridge - plugged some mesh holes
9 Months Ago
dressing
9 Months Ago
removed the incline ladder from ferry drawbridge
9 Months Ago
dressing
9 Months Ago
rope hook model and prefab
9 Months Ago
merge from static props
9 Months Ago
ferry terminal S2P
9 Months Ago
placed some rope ladders