branchrust_reboot/main/ferry_terminalcancel

255 Commits over 304 Days - 0.03cph!

1 Year Ago
ferry terminal S2P
1 Year Ago
updated terrain heightmap and made road topo and blendmap a bit farther
1 Year Ago
updated materials for decals
1 Year Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
1 Year Ago
tweaked vertex colors - terminal building
1 Year Ago
ferry terminal S2P
1 Year Ago
fixing blocker in trailer
1 Year Ago
Implemented rope climb animation Enabled on all rope climb prefabs
1 Year Ago
Fixed DecalLayerMask interacting with SSS materials
1 Year Ago
Added shader support for Decal Layer Mask
1 Year Ago
Cherry picked 83701 => Updated Standard shader override to match Rust/Standard
1 Year Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
1 Year Ago
hooked up climb idle in player controller
1 Year Ago
exported unarmed player climb rope idle animation
1 Year Ago
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
1 Year Ago
ferry terminal S2P
1 Year Ago
disabled vending machines in terminal building
1 Year Ago
ferry terminal S2P
1 Year Ago
updated cover on the drawbridge to cut LOS to terminal building entrance
1 Year Ago
resize on light fixtures textures
1 Year Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
exported unarmed player climb up and down rope in ferry terminal branch
1 Year Ago
Cherry picked: 83634 Fixed forward shaders sampling light proxy volume (not used) 83635 Fixed broken atmospheric scattering on glass and other semi-opaque materials
1 Year Ago
Merge from ferry_terminal/shader-merge4
1 Year Ago
tweaks to lighting prefab (floating prefabs)
1 Year Ago
added some off lights to balance lit one on buildings
1 Year Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
1 Year Ago
Merge from shader-improvements/merge
1 Year Ago
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
1 Year Ago
ferry terminal S2P
1 Year Ago
decals detail pass some terrain gaps fixes
1 Year Ago
ferry terminal S2P
1 Year Ago
Integrated the spotlight in front of the building into the pavement Lighting prefab updated
1 Year Ago
Adding the new cobalt posters
1 Year Ago
nuked barge
1 Year Ago
terrain tweaks
1 Year Ago
ferry terminal S2P
1 Year Ago
HLOD update Basic dressing for office floor of terminal building (inaccessible)
1 Year Ago
Fixed deferred decals disappearing when camera enters their volume
1 Year Ago
ferry terminal S2P
1 Year Ago
road connection improvements and blendmap tweaks for bus stop
1 Year Ago
Replaced unreliable ShadeSH* calls with our own AmbientLighting
1 Year Ago
ferry drawbridge - plugged some mesh holes
1 Year Ago
dressing
1 Year Ago
removed the incline ladder from ferry drawbridge
1 Year Ago
dressing
1 Year Ago
rope hook model and prefab
1 Year Ago
merge from static props
1 Year Ago
ferry terminal S2P
1 Year Ago
placed some rope ladders