branchrust_reboot/main/ferry_terminalcancel

255 Commits over 304 Days - 0.03cph!

3 Years Ago
ferry terminal S2P
3 Years Ago
updated terrain heightmap and made road topo and blendmap a bit farther
3 Years Ago
updated materials for decals
3 Years Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
3 Years Ago
tweaked vertex colors - terminal building
3 Years Ago
fixing blocker in trailer
3 Years Ago
ferry terminal S2P
3 Years Ago
Implemented rope climb animation Enabled on all rope climb prefabs
3 Years Ago
Fixed DecalLayerMask interacting with SSS materials
3 Years Ago
Added shader support for Decal Layer Mask
3 Years Ago
Cherry picked 83701 => Updated Standard shader override to match Rust/Standard
3 Years Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
3 Years Ago
hooked up climb idle in player controller
3 Years Ago
exported unarmed player climb rope idle animation
3 Years Ago
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
3 Years Ago
ferry terminal S2P
3 Years Ago
disabled vending machines in terminal building
3 Years Ago
ferry terminal S2P
3 Years Ago
updated cover on the drawbridge to cut LOS to terminal building entrance
3 Years Ago
resize on light fixtures textures
3 Years Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
3 Years Ago
exported unarmed player climb up and down rope in ferry terminal branch
3 Years Ago
Cherry picked: 83634 Fixed forward shaders sampling light proxy volume (not used) 83635 Fixed broken atmospheric scattering on glass and other semi-opaque materials
3 Years Ago
Merge from ferry_terminal/shader-merge4
3 Years Ago
tweaks to lighting prefab (floating prefabs)
3 Years Ago
added some off lights to balance lit one on buildings
3 Years Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
3 Years Ago
Merge from shader-improvements/merge
3 Years Ago
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
3 Years Ago
decals detail pass some terrain gaps fixes
3 Years Ago
ferry terminal S2P
3 Years Ago
ferry terminal S2P
3 Years Ago
Integrated the spotlight in front of the building into the pavement Lighting prefab updated
3 Years Ago
Adding the new cobalt posters
3 Years Ago
nuked barge
3 Years Ago
terrain tweaks
3 Years Ago
ferry terminal S2P
3 Years Ago
HLOD update Basic dressing for office floor of terminal building (inaccessible)
3 Years Ago
Fixed deferred decals disappearing when camera enters their volume
3 Years Ago
ferry terminal S2P
3 Years Ago
road connection improvements and blendmap tweaks for bus stop
3 Years Ago
Replaced unreliable ShadeSH* calls with our own AmbientLighting
3 Years Ago
ferry drawbridge - plugged some mesh holes
3 Years Ago
dressing
3 Years Ago
removed the incline ladder from ferry drawbridge
3 Years Ago
rope hook model and prefab
3 Years Ago
dressing
3 Years Ago
merge from static props
3 Years Ago
ferry terminal S2P
3 Years Ago
placed some rope ladders