branchrust_reboot/main/ferry_terminalcancel
255 Commits over 304 Days - 0.03cph!
updated terrain heightmap and made road topo and blendmap a bit farther
updated materials for decals
Cherry picked
83772 => Fixed some shaders not receiving deferred decals
tweaked vertex colors - terminal building
fixing blocker in trailer
Implemented rope climb animation
Enabled on all rope climb prefabs
Fixed DecalLayerMask interacting with SSS materials
Added shader support for Decal Layer Mask
Cherry picked
83701 => Updated Standard shader override to match Rust/Standard
Cherry picked
83695,
83696 => Ambient lighting fixes
hooked up climb idle in player controller
exported unarmed player climb rope idle animation
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
disabled vending machines in terminal building
updated cover on the drawbridge to cut LOS to terminal building entrance
resize on light fixtures textures
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
exported unarmed player climb up and down rope in ferry terminal branch
Cherry picked:
83634 Fixed forward shaders sampling light proxy volume (not used)
83635 Fixed broken atmospheric scattering on glass and other semi-opaque materials
Merge from ferry_terminal/shader-merge4
tweaks to lighting prefab (floating prefabs)
added some off lights to balance lit one on buildings
new textures for industrial light fixtures
updated meshes, added an extra LOD in the lod chain
updated related lighting prefabs
tweaked emissive in materials to relfect changes
Merge from shader-improvements/merge
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
decals detail pass
some terrain gaps fixes
Integrated the spotlight in front of the building into the pavement
Lighting prefab updated
Adding the new cobalt posters
HLOD update
Basic dressing for office floor of terminal building (inaccessible)
Fixed deferred decals disappearing when camera enters their volume
road connection improvements and blendmap tweaks for bus stop
Replaced unreliable ShadeSH* calls with our own AmbientLighting
ferry drawbridge - plugged some mesh holes
removed the incline ladder from ferry drawbridge
rope hook model and prefab