branchrust_reboot/main/ferry_terminalcancel
143 Commits over 304 Days - 0.02cph!
updated terrain heightmap and made road topo and blendmap a bit farther
updated materials for decals
tweaked vertex colors - terminal building
fixing blocker in trailer
disabled vending machines in terminal building
updated cover on the drawbridge to cut LOS to terminal building entrance
resize on light fixtures textures
tweaks to lighting prefab (floating prefabs)
added some off lights to balance lit one on buildings
new textures for industrial light fixtures
updated meshes, added an extra LOD in the lod chain
updated related lighting prefabs
tweaked emissive in materials to relfect changes
decals detail pass
some terrain gaps fixes
Integrated the spotlight in front of the building into the pavement
Lighting prefab updated
Adding the new cobalt posters
HLOD update
Basic dressing for office floor of terminal building (inaccessible)
road connection improvements and blendmap tweaks for bus stop
ferry drawbridge - plugged some mesh holes
removed the incline ladder from ferry drawbridge
rope hook model and prefab
tweaked rope ladder type 1 to blend from a capsule trigger into a box up top so we don't catch players into it when walking overhangs
fixed warehouse doors culling too soon
static rope ladders set - models and prefabs
Set volume of train tunnel entrance in terminal to No Sun
Added some shadow proxies to level to block sun bleeding in interior
Salvo of bugfixes for ferry terminal
separated glass from rest of the meshes - ferry terminal exterior and interior building
checkin desk files for Isaac
ferry terminal now spawns on procmap alongside harbors
decals fix on ferry terminal building
re-baked HLOD now that scale transforms are correct on all buildings
disable shadow casting on some weeds prefab
some cosmetic changes to the subway entrance in ferry terminal to make it stand out
material tweaks, namely ao being too strong on some
refreshing the splats and topology maps with the latest monument changes