userVincentcancel
branchrust_reboot/main/ferry_terminalcancel

143 Commits over 304 Days - 0.02cph!

1 Year Ago
ferry terminal S2P
1 Year Ago
updated terrain heightmap and made road topo and blendmap a bit farther
1 Year Ago
updated materials for decals
1 Year Ago
tweaked vertex colors - terminal building
1 Year Ago
ferry terminal S2P
1 Year Ago
fixing blocker in trailer
1 Year Ago
ferry terminal S2P
1 Year Ago
disabled vending machines in terminal building
1 Year Ago
ferry terminal S2P
1 Year Ago
updated cover on the drawbridge to cut LOS to terminal building entrance
1 Year Ago
resize on light fixtures textures
1 Year Ago
tweaks to lighting prefab (floating prefabs)
1 Year Ago
added some off lights to balance lit one on buildings
1 Year Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
1 Year Ago
ferry terminal S2P
1 Year Ago
decals detail pass some terrain gaps fixes
1 Year Ago
ferry terminal S2P
1 Year Ago
Integrated the spotlight in front of the building into the pavement Lighting prefab updated
1 Year Ago
Adding the new cobalt posters
1 Year Ago
nuked barge
1 Year Ago
terrain tweaks
1 Year Ago
ferry terminal S2P
1 Year Ago
HLOD update Basic dressing for office floor of terminal building (inaccessible)
1 Year Ago
ferry terminal S2P
1 Year Ago
road connection improvements and blendmap tweaks for bus stop
1 Year Ago
ferry drawbridge - plugged some mesh holes
1 Year Ago
dressing
1 Year Ago
removed the incline ladder from ferry drawbridge
1 Year Ago
dressing
1 Year Ago
rope hook model and prefab
1 Year Ago
merge from static props
1 Year Ago
ferry terminal S2P
1 Year Ago
placed some rope ladders
1 Year Ago
tweaked rope ladder type 1 to blend from a capsule trigger into a box up top so we don't catch players into it when walking overhangs
1 Year Ago
fixed warehouse doors culling too soon
1 Year Ago
static rope ladders set - models and prefabs
1 Year Ago
Ferry terminal S2P
1 Year Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior
1 Year Ago
Ferry terminal S2P
1 Year Ago
Salvo of bugfixes for ferry terminal
1 Year Ago
separated glass from rest of the meshes - ferry terminal exterior and interior building
1 Year Ago
checkin desk files for Isaac
1 Year Ago
ferry terminal now spawns on procmap alongside harbors
1 Year Ago
decals fix on ferry terminal building
1 Year Ago
merge from main
1 Year Ago
re-baked HLOD now that scale transforms are correct on all buildings
1 Year Ago
fixes and polish
1 Year Ago
fixes and polish
1 Year Ago
disable shadow casting on some weeds prefab some cosmetic changes to the subway entrance in ferry terminal to make it stand out material tweaks, namely ao being too strong on some
1 Year Ago
refreshing the splats and topology maps with the latest monument changes