userVincentcancel
branchrust_reboot/main/ferry_terminalcancel

143 Commits over 304 Days - 0.02cph!

2 Years Ago
ferry terminal S2P
2 Years Ago
updated terrain heightmap and made road topo and blendmap a bit farther
2 Years Ago
updated materials for decals
2 Years Ago
tweaked vertex colors - terminal building
2 Years Ago
ferry terminal S2P
2 Years Ago
fixing blocker in trailer
2 Years Ago
ferry terminal S2P
2 Years Ago
disabled vending machines in terminal building
2 Years Ago
ferry terminal S2P
2 Years Ago
updated cover on the drawbridge to cut LOS to terminal building entrance
2 Years Ago
resize on light fixtures textures
2 Years Ago
tweaks to lighting prefab (floating prefabs)
2 Years Ago
added some off lights to balance lit one on buildings
2 Years Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
2 Years Ago
ferry terminal S2P
2 Years Ago
decals detail pass some terrain gaps fixes
2 Years Ago
ferry terminal S2P
2 Years Ago
Integrated the spotlight in front of the building into the pavement Lighting prefab updated
2 Years Ago
Adding the new cobalt posters
2 Years Ago
nuked barge
2 Years Ago
terrain tweaks
2 Years Ago
ferry terminal S2P
2 Years Ago
HLOD update Basic dressing for office floor of terminal building (inaccessible)
2 Years Ago
ferry terminal S2P
2 Years Ago
road connection improvements and blendmap tweaks for bus stop
2 Years Ago
ferry drawbridge - plugged some mesh holes
2 Years Ago
dressing
2 Years Ago
removed the incline ladder from ferry drawbridge
2 Years Ago
dressing
2 Years Ago
rope hook model and prefab
2 Years Ago
merge from static props
2 Years Ago
ferry terminal S2P
2 Years Ago
placed some rope ladders
2 Years Ago
tweaked rope ladder type 1 to blend from a capsule trigger into a box up top so we don't catch players into it when walking overhangs
2 Years Ago
fixed warehouse doors culling too soon
2 Years Ago
static rope ladders set - models and prefabs
2 Years Ago
Ferry terminal S2P
2 Years Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior
2 Years Ago
Ferry terminal S2P
2 Years Ago
Salvo of bugfixes for ferry terminal
2 Years Ago
separated glass from rest of the meshes - ferry terminal exterior and interior building
2 Years Ago
checkin desk files for Isaac
2 Years Ago
ferry terminal now spawns on procmap alongside harbors
2 Years Ago
decals fix on ferry terminal building
2 Years Ago
merge from main
2 Years Ago
re-baked HLOD now that scale transforms are correct on all buildings
2 Years Ago
fixes and polish
2 Years Ago
fixes and polish
2 Years Ago
disable shadow casting on some weeds prefab some cosmetic changes to the subway entrance in ferry terminal to make it stand out material tweaks, namely ao being too strong on some
2 Years Ago
refreshing the splats and topology maps with the latest monument changes