repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Working on pawn shop UI
7 Years Ago
Pawn shop UI work, and removed public access to separate character inventories. Makes it clearer that the unified inventory is almost always the one you want to reference, and if not you can make a special method to call in Character.
7 Years Ago
Pawn shop transaction work
7 Years Ago
Making modifications to interactables to allow for multiple actions.
7 Years Ago
Working on selling to shops
7 Years Ago
Rename mission instance
7 Years Ago
Merge from Main
7 Years Ago
Merge into main for item code refactor. See the big changelist on changeset #3261.
7 Years Ago
More fixes. Everything tested and seemingly OK now.
7 Years Ago
Pie menu integration
7 Years Ago
Minor fix
7 Years Ago
Testing and fixing bugs in item stuff. Moved multi-item stack creation method from ItemEx to the main ItemManager.
7 Years Ago
Various refactoring to alleviate issues with items and ItemContainers. Still needs proper testing so this commit likely has bugs. Includes: - Added differentiation between TAKING from ItemContainer and FINDING (getting info) in inventory. - Fixed: ItemContainer's Find method was removing inventory items if the stack had to be split. - Added protection for items containing more than maxAmount or less than 1. - Fixed: Guns allowed items with 0 amount, where nothing else allowed below 1. - New helper methods in ItemEx for consolidating items into stacks. - New helper method in ItemEx for creating any amount of an item, respecting maxAmount and creating multiple if needed. - Added warning in ItemManager if CreateItem is called with an amount > maxAmount, causing the amount to be clamped. - Removed old methods in Item that did nothing or were unused.
7 Years Ago
More minor shop stuff
7 Years Ago
Minor shop commit, working on something else
7 Years Ago
updates WIP
7 Years Ago
Pie menu, basically functional
7 Years Ago
Got the basics in for a pie menu
7 Years Ago
Pawn shop work
7 Years Ago
Fixed nav arrow butting in when it shouldn't be
7 Years Ago
Adjusted vehicle LOD settings a little bit
7 Years Ago
tweaks
7 Years Ago
Car LOD
7 Years Ago
Adjusted trees and LODs
7 Years Ago
Adjusted NPC ladder position
7 Years Ago
Disable ladder debug
7 Years Ago
Merge ladder updates into Paul's branch
7 Years Ago
Merge in updated ladder work (and client vis fix)
7 Years Ago
Ladders auto-generating their info
7 Years Ago
NPCs walk on/off ladders instead of sliding
7 Years Ago
Not ladder related. Fixed some issues with character client visibility calc that I noticed.
7 Years Ago
NPCs on ladders really working quite well
7 Years Ago
Ladder movement improved again
7 Years Ago
Even more NPC ladder magic
7 Years Ago
NPC ladder use continues to improve...
7 Years Ago
Increased ladder magic
7 Years Ago
Some basic NPC ladder climbing
7 Years Ago
Early work on NPCs using ladders
7 Years Ago
Cherry-pick merge ladders branch into Main
7 Years Ago
Merge ladders into Paul's branch
7 Years Ago
Made ladder checks a sphere instead of a ray, so you can "hang" on a ladder while aiming around
7 Years Ago
Basically just stopped character walk animations when they're on a ladder. Good enough for the moment
7 Years Ago
Updated comments
7 Years Ago
Changed my mind about ladder controls. Instead of looking up/down and pressing forward to go up/down the ladder, player presses forward to go up and back to go down, regardless of view angle.
7 Years Ago
Ladder work. Easier to hop on.
7 Years Ago
Ladder movement edit
7 Years Ago
More ladder work
7 Years Ago
Ladder improvements. Vertical ladders can be climbed down. Sloped ladders not yet
7 Years Ago
Facilitated getting off ladders at the top
7 Years Ago
Basic implementation of ladders