repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Decouples scary events from crime events, placing scary locations into a restored NPC shared knowledge object. Now cops shooting can be scary too!
7 Years Ago
definition updated
7 Years Ago
lods updated
7 Years Ago
pawnshop for Bill2
7 Years Ago
No NPC aim inaccuracy when facing player to buy drugs.
7 Years Ago
AI look angle rotation limit
7 Years Ago
NPC name labels stop checking for show/hide when character is not visible to player
7 Years Ago
Don't play NPC "got money" FX when they're not visible.
7 Years Ago
Turn off What's New
7 Years Ago
Tracked down why pausing the client and unpausing after a bit would cause the pool's ItemsInUse to increase massively. It was a bug in the Facepunch.System pool implementation itself, so I've updated the code and created a new DLL, plus submitted a pull request on GitHub with the fix.
7 Years Ago
updates WIP
7 Years Ago
CharacterRole refactor into a Strategy pattern. See CharacterRole.cs.
7 Years Ago
Minor edit, save latest motor state after AdjustPresentState
7 Years Ago
Tracked down why server/client states didn't get back in sync properly anymore. One line fix as always...
7 Years Ago
Fix client issue
7 Years Ago
Merge AI updates
7 Years Ago
broken window WIP
7 Years Ago
Better location avoidance, but paths can still go through avoided locations. Wonder if we can do something like a custom nav area per NPC so they can avoid different crime zones they know about.
7 Years Ago
Somewhat unrelated work, resetting nav area costs correctly.
7 Years Ago
AI avoiding locations they're afraid of
7 Years Ago
Shuffling things around
7 Years Ago
Using Ritter's bounding sphere algorithm to include all crime points that overlap the NPC's location when calculating where to flee
7 Years Ago
NPCs now take all crime locations they are in range of into account, and flee from the closest one. Although getting a vector away from all they're in range of may be better.
7 Years Ago
More crime flee work, taking the crime's radius into account
7 Years Ago
Better crime fleeing
7 Years Ago
Fixed pedestrians not running from crimes in Bill's updated crime system.
7 Years Ago
more updates WIP
7 Years Ago
Code & warnings cleanup
7 Years Ago
Simplify IVehicleUser
7 Years Ago
Basic fix for any calls to IsHumanOwner while NetworkUser is null.
7 Years Ago
When not looting a container, right-click in inventory switched items between main inventory and belt (if there's room).
7 Years Ago
Compile fix
7 Years Ago
Updated Facepunch.Steamworks Updated Facepunch.Unity Updated Facepunch.System Removed old exception reporter
7 Years Ago
Bin spawn changes, console command changes.
7 Years Ago
Fixed vehicle sounds and other vehicle state issues.
7 Years Ago
texture updates WIP
7 Years Ago
Made the What's New come up on start, ready for the playtest
7 Years Ago
Fixed a bug where characters that died while they weren't visible to the player could have their ragdolls spawn in the wrong place.
7 Years Ago
Couple of minor fixes
7 Years Ago
DrugSellZone visuals work+ refactoring
7 Years Ago
tex updates WIP
7 Years Ago
uniform texture updates WIP
7 Years Ago
Updated what's new screen. Added a UI hack.
7 Years Ago
chimney and car wheels added
7 Years Ago
updated texs
7 Years Ago
WIP added
7 Years Ago
Pooling work, fixing leaks and reducing object creation for CharacterState and CharacterMotorState
7 Years Ago
Minor edits
7 Years Ago
WIP texture updates - backup
7 Years Ago
Stop killing NPCs