repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Moved CharacterClientProxySub
7 Years Ago
Fixed
7 Years Ago
CharacterState pooling work. NPC movement currently broken
7 Years Ago
Also added CopyToDirect, which copies a CharacterState without creating a new CharacterMotorState object like the generated CopyTo does
7 Years Ago
Added CopyToWithRepool for Character state. The generated CopyTo doesn't handle poolable types within poolable types very well. Copying to a new instance makes a copy of the original class' MotorState (if it has one), and assigns it to the new instance's MotorState. If the new instance already had a MotorState assigned, it'll now no longer have a reference and never get re-pooled. CopyToWithRepool safely disposes and re-pools the old MotorState if it has one.
7 Years Ago
Sell sign only for local player
7 Years Ago
Really reverted dlls
7 Years Ago
Revert steam dll changes
7 Years Ago
Fixed item sell message Update steam dlls
7 Years Ago
Added new jail
7 Years Ago
Changed lot spawner to RandomLotSpawner
7 Years Ago
Drugsell zone adding to list.
7 Years Ago
Emblem sync issue fixed.
7 Years Ago
more tex
7 Years Ago
visual upgrades WIP
7 Years Ago
More pooling work
7 Years Ago
CharacterState pooling work
7 Years Ago
Working on issues with CharacterState pooling
7 Years Ago
Fixed DrugSellZone client NRE and set it to not show sell notifications if it's the first Deserialize.
7 Years Ago
Fixed drugsellzone NRE on client
7 Years Ago
Fixed escape button bug
7 Years Ago
Fixed voice
7 Years Ago
Lowered NPC counts
7 Years Ago
Chat update and fix
7 Years Ago
Revert commit to wrong branch
7 Years Ago
Revert commit to wrong branch
7 Years Ago
Right-click item transfer merge as it went into the wrong branch
7 Years Ago
Right-click item transfer can now use the belt as well.
7 Years Ago
Tried moving NetworkSimulator away its slightly awkward Prefab + NetworkEntity existence into a simpler one that just used networkServer.Send. In the end it jut made things complicated in a different way, since initial data and changes couldn't be propagated through Serialize anymore. So just putting this into a branch. The only thing not functional here is an initial send when new clients connect.
7 Years Ago
Project version bump to match jenkins file. HUD client/server fix.
7 Years Ago
Put Bootstrap active check in the scene itself, instead of in the WiseGuysTools UI.
7 Years Ago
Moved InfoMessage back into being part of the HUD. Got too complicated otherwise as it's not really a separate UI component, it's closer to a notification. Kept the code in UIInfoMessage rather than in PlayerHUDUI though.
7 Years Ago
Bootstrap scene force active works more reliably
7 Years Ago
updated jenkinsfile
7 Years Ago
Item producer works a bit nicer.
7 Years Ago
Bin loot. Drug producer tweaks. Options fixes.
7 Years Ago
Allow not showing task complete messages
7 Years Ago
Updated InfoMessage to work more like Bill's Alerts UI system
7 Years Ago
#SERVER flags
7 Years Ago
Don't destroy items if the pickup failed!
7 Years Ago
New mission type + some extra tweaks
7 Years Ago
Remove orphaned meta file
7 Years Ago
Building map stuff
7 Years Ago
Building map colour coding handles units within floors
7 Years Ago
Basic owned building map colour tint
7 Years Ago
UI polygons can be colour tinted. Moved building map code.
7 Years Ago
more icon updates
7 Years Ago
added some notifications when sales are made.
7 Years Ago
- Added console command for immunity - Controller of drug zone is replicated - Drug zone serialization working
7 Years Ago
Fix NRE with CharacterMotor ref