repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Major refactor and improvement for WantsToBuySomethingNearby and CharacterContext
7 Years Ago
Support for alert better
7 Years Ago
NPCs going to drug zones mostly working but WantsToBuySomethingNearby code is a huge mess, need refactoring
7 Years Ago
NPC behaviour isn't any better yet but performance is a lot better.
7 Years Ago
Reinstated my GUI changes after the merge
7 Years Ago
Merge in changes from Main. Erased my GUI changes for now, will re-add them manually
7 Years Ago
Working on NPC pathing to drug sell areas as appropriate. Currently incomplete and slow
7 Years Ago
Sell zone info in HUD
7 Years Ago
Moved welfare payment messages from InfoMessage to Notification. +material change
7 Years Ago
Instancing for DrugZone platforms.
7 Years Ago
Added an alert popup for the UI. Can pass in multiple options with blocks and display a message. Need to add support to show view controllers modally now.
7 Years Ago
Fixed (sort of) "Dimensions of color surface does not match dimensions of depth surface" errors on screen size change.
7 Years Ago
Selling drugs as a gang member adds to the profits of the gang.
7 Years Ago
Save
7 Years Ago
Merging gangs
7 Years Ago
Gang serialization Gangs replicate to clients Gang UI updates when gangs are changed
7 Years Ago
NPCs don't stop if they can't buy from the seller's current location
7 Years Ago
Fix some client/server issues + other cleanup
7 Years Ago
Criminal warnings cleanup
7 Years Ago
DrugSellZoneEditor works properly. Modernised it a bit.. except for sellableDrugTypes.
7 Years Ago
Drug selling only in drug zones
7 Years Ago
Rename IntendedPosition to ServerPosition for clarity
7 Years Ago
Changed NetworkLevel spawn assignments to make changing them easier. Only the container is assigned rather than each individual spawn.
7 Years Ago
CheckPools simplification + material edit
7 Years Ago
Removed payphone glow that that missions aren't really a particular focus.
7 Years Ago
.
7 Years Ago
Can't create gang if already in gang Can't edit emblem unless gang leader
7 Years Ago
Gang join / leave Gang Emblem saving
7 Years Ago
Working on drug selling zones + version upgrade to 2017.1.0f2. Added three drug sell zones to testmap_small (non-functional currently)
7 Years Ago
NPCs stay in the city areas more
7 Years Ago
NPCs tend to stay more in the city, less out the back of nowhere
7 Years Ago
New footpath designated nav areas.
7 Years Ago
More UI hookup, emblem editing now works.
7 Years Ago
Merging server performance work into Main
7 Years Ago
Improve server performance by ~30% by having NetworkEntities use an Update call manager. See also: https://blogs.unity3d.com/2015/12/23/1k-update-calls/
7 Years Ago
Vehicles fully deactivate on server when stationary. ~15% less CPU usage on testmap_small.
7 Years Ago
More UI work
7 Years Ago
More UI updates.
7 Years Ago
Removed old webapi stuff
7 Years Ago
Updated gang list ui
7 Years Ago
Allow AI to path interior doors
7 Years Ago
Allow open/close of interior doors, even if you don't own the building. Only outer doors are unusable (when closed) now.
7 Years Ago
New door nav system taking advantace of NavMeshLinks to replace non-carving obstacles that were there before. Major performance improvement. Also fixed a bug with door interaction text when two players were interacting with the door at once.
7 Years Ago
Trying nav changes to improve door nav performance on servers. Doors using NavMeshLinks. Unfortunately NPCs can occasionally teleport through when they shouldn't.
7 Years Ago
Don't need connection check on door interaction. Fixes NPCs not being able to interact with doors anymore.
7 Years Ago
prefabs
7 Years Ago
Added TOD_ColorGrading thing to lerp some values between day and night TOD profile, post tweaks
7 Years Ago
Added base gang classes.
7 Years Ago
Merging in the latest from Main into my server performance branch
7 Years Ago
overlays