repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
last glass update lods + car
7 Years Ago
window glass update
7 Years Ago
windows updated
7 Years Ago
more glass updates
7 Years Ago
HUD layout / design tweaks Added new unity post stack, WIP post/TOD revamp Switched to linear color mode
7 Years Ago
glass mods
7 Years Ago
Modifying input rate cheat checking. Less false positives from server hitches. Also fixed networkuser issue.
7 Years Ago
Updated project version file
7 Years Ago
Updated camera settings. Glow visible from a distance.
7 Years Ago
Unity version bump to 2017.1.0f1. Engine bug with the glow effect is fixed so brought that back.
7 Years Ago
Remove temp file again
7 Years Ago
Undo AI folder rename since it broke the AI
7 Years Ago
small tweaks
7 Years Ago
Rename and removing a temp file only
7 Years Ago
Add outline shaders to always included shaders list
7 Years Ago
updated props 1/2
7 Years Ago
Added lights to prison
7 Years Ago
ui tweak
7 Years Ago
...
7 Years Ago
Notifications no longer sent globally. Fixed some UI buttons that are fucked up.
7 Years Ago
Fix for connection NRE
7 Years Ago
Removing valid check helps console speed a little bit and as far as I can tell it's always valid. The call to input.update is still weirdly slow on slower, shared Amazon servers, sometimes randomly taking many ms. But the method's already about as simple as it could get.
7 Years Ago
Removing orphaned temp.meta and debug.meta from the prison branch.
7 Years Ago
Server console updates accounted for a seriously large portion of server time. Made updates much less frequent.
7 Years Ago
Fixed container ref being null when last item gets used up
7 Years Ago
Murder, what's new.
7 Years Ago
merge prison
7 Years Ago
Murder crime
7 Years Ago
What's new screen
7 Years Ago
rebuilt plugins
7 Years Ago
merge
7 Years Ago
Better serializing / sync of crimes to client.
7 Years Ago
Removing my temp profiling
7 Years Ago
Test commit
7 Years Ago
t2
7 Years Ago
t1
7 Years Ago
.
7 Years Ago
Temp extra
7 Years Ago
Temp extra profiling in console. Will remove later. Also doubled auto save time to 10 mins.
7 Years Ago
Add console redraw profiling.
7 Years Ago
Do the SteamServer update tick actually in Update rather than in an InvokeRepeating copy. The problem with InvokeRepeating was that if the framerate tanked, InvokeRepeating just queued up, so at low framerates instead of getting less SteamServer .Update calls, we were getting 10,20, whatever per frame, tanking things even further. Also going by the recommendation in the Facepunch.Steamworks.Server code here to call update "at least once every frame".
7 Years Ago
Mission option instances return their phone numbers to the pool.
7 Years Ago
Merging in my server performance work so far.
7 Years Ago
Fixed client errors.
7 Years Ago
Major improvements to my CharacterState and InputMessage reuse code.
7 Years Ago
Clamped prison sentence, added release all console command.
7 Years Ago
merge
7 Years Ago
Fix input issue in CLIENT+SERVER mode
7 Years Ago
Minor edits. Rebuilt protobuf proj.
7 Years Ago
Turning interp clock debug off