repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
models added for Bill2
7 Years Ago
Hooking more stuff up to crime manager.
7 Years Ago
ScareNPCs works properly now
7 Years Ago
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7 Years Ago
Merge fixes into Main.
7 Years Ago
Fixed remaining right-click loot glitchiness
7 Years Ago
Timed right-click item transferral was glitchy with network latency. Removed the timer (with Bill's permission), which has MOSTLY fixed the issues. Still some glitchiness if you right-click very fast but no major errors.
7 Years Ago
Added server autosave on quit, if autosaving is turned on
7 Years Ago
Hooked up HUD UI
7 Years Ago
Fixed NRE when finding criminals that's dead.
7 Years Ago
Fixed the save bug from last month's playtest with improved sorting of the save data. NetworkUsers must spawn before player characters.
7 Years Ago
Merging my mission stuff into this branch.
7 Years Ago
Minor edit
7 Years Ago
Nav arrow movement improvements
7 Years Ago
One file didn't get committed
7 Years Ago
Nav arrow is better on clients, since it's using IntendedPosition on characters. Handles when they're not being updated since they're out of view etc.
7 Years Ago
Better randomness on payphone gen
7 Years Ago
Shared knowledge is gone. NPCs now look at CrimeManager for crime information.
7 Years Ago
Clients handle having NetworkEntity targets in missions that are outside of their NetworkGroup. Now mission targets simply move temporarily to the global group. I may update this to have it only send to the mission runner, since if a lot of people are doing missions, each player will be getting a lot of random stuff they don't need.
7 Years Ago
Added recent crimes. These are crimes that have not been reported / observed yet
7 Years Ago
A crime can happen at multiple locations
7 Years Ago
Started working on something to handle sending player data when needed, but going to do it a different way. Committing this in case I ever need it back.
7 Years Ago
Merged
7 Years Ago
Fixed shops, which I broke earlier. :(
7 Years Ago
Mouse on mission info screen
7 Years Ago
Fixing up several things with delivery missions and items
7 Years Ago
7 Years Ago
Store prices use the item amount
7 Years Ago
Added a note to explain things
7 Years Ago
Fixed prop spawn mismatch between client and server.
7 Years Ago
Hooking more stuff up to the crime manager
7 Years Ago
Simplified the Gun.cs reload method. The other changes are just renaming.
7 Years Ago
Refactored the reload check methods
7 Years Ago
Forgot to save one file for last time.
7 Years Ago
More useful naming
7 Years Ago
ItemHolder interface method can use the unified inventory.
7 Years Ago
Delivery missions have the target actually take your item on delivery
7 Years Ago
Hide nav arrow on server
7 Years Ago
Missions looking pretty good. Merging into Main.
7 Years Ago
Added logging to the crime manager, stopped old crimes from being logged.
7 Years Ago
Warnings cleanup
7 Years Ago
Info messages wait until any open UI overlays are closed
7 Years Ago
Standardise the fail messages
7 Years Ago
Delivery missions give an additional payout to reimburse the mission runner for the item's value.
7 Years Ago
Fixed NRE on exit
7 Years Ago
Added shared context to missions so tasks can pass information between them. Delivery tasks now check that the player still has the item they were assigned to acquire.
7 Years Ago
Fixes issues with triggering mission failure during mission task activation. Some other sanity checks.
7 Years Ago
Task definitions seem to need to be in files of the same name, like MonoBehaviours, to be attached correctly in the inspector (mission ScriptableObjects need tasks attached).
7 Years Ago
Merging in idle fix.
7 Years Ago
fixed idle animation not playing properly