repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Fix server compile error
6 Years Ago
Scoreboard adjusts well for 1/2/3/4 teams now.
6 Years Ago
Scoreboard UI
6 Years Ago
Mono upgrades have rendered Enum.TryParse obsolete
6 Years Ago
Scoreboard
6 Years Ago
Scoreboard
6 Years Ago
Scoreboard stuff
6 Years Ago
Merge in the latest
6 Years Ago
Scoreboard WIP
6 Years Ago
Fixes for split issues
6 Years Ago
Item splitting UI
6 Years Ago
Added basic scoreboard, just with the old graphics for now
6 Years Ago
Sort WiseGuysTools game modes into sub-menus
6 Years Ago
Merge back into UI branch.
6 Years Ago
Fixing a couple of issues with the checkpoint trigger
6 Years Ago
Project version update: 2018.3.0f2
6 Years Ago
King of the hill UI layout adjust, and add target score info.
6 Years Ago
Bug fix with score UI
6 Years Ago
Removed some debugging from UI
6 Years Ago
Generic user scores no longer uses string label, made a proper prefab for it all.
6 Years Ago
Getting the client some more info it needs
6 Years Ago
All trigger types should now sync their data to clients whenever the data changes. Not yet tested.
6 Years Ago
Tidying up triggers
6 Years Ago
UIUserScores is now a generic component
6 Years Ago
Added a score label
6 Years Ago
Hack for the trigger results RPC
6 Years Ago
No need to send results from the start trigger.
6 Years Ago
Revert accidental HUD changes + RPC cache update
6 Years Ago
Results data sending can now be totally contained in the trigger itself. Thought about removing results data entirely, but it's a useful service (particularly for finding out if the local player is considered a "winner" or "loser".
6 Years Ago
Remove UIWaitingReason sync. Client can get it directly now.
6 Years Ago
Clean up Gang class, adding Client/Server partials.
6 Years Ago
Don't need so much data sync in the triggers. Clients can get some of it from looking at PlayerComponents that already sync
6 Years Ago
Doing some serialization. Needs some setdirty calls etc. first.
6 Years Ago
Component menus
6 Years Ago
Fixed components
6 Years Ago
Added components to all relevant modes
6 Years Ago
Adding components
6 Years Ago
EntityBehaviour Triggers (HH)
6 Years Ago
undoing for a sec
6 Years Ago
Serialization
6 Years Ago
GameTrigger serialization
6 Years Ago
Slight bit of cleanup
6 Years Ago
Minor fix for client
6 Years Ago
Added ISerializableStructUser to all game mode triggers. Not yet tested. Need to sync this via the game mode.
6 Years Ago
Comment out trigger stuff in UIKingOfTheHill for now
6 Years Ago
Cleared out the old client UI content in triggers
6 Years Ago
Merge
6 Years Ago
Hoe houses game mode now uses the new arbitrary results data.
6 Years Ago
Minor fixes
6 Years Ago
Winner/loser lists work properly + converted some stuff that user AllUsers to just ActiveUsers