repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
ui cash
6 Years Ago
Set up some more hud prefabs for cash etc.
6 Years Ago
Added wanted hud ui
6 Years Ago
fix
6 Years Ago
Prints to make things obvious for Bill F
6 Years Ago
Finally got a working setup for arbitrary results sending, but my data still isn't getting read correctly at the client end. Need to investigate further, but here's the framework.
6 Years Ago
Set RPC correctly
6 Years Ago
Merge in the latest
6 Years Ago
Minor edits
6 Years Ago
PlanZ hud ui
6 Years Ago
...
6 Years Ago
Changing ZGame to PlanZ
6 Years Ago
Merge
6 Years Ago
Working on letting game triggers sent arbitrary game result and winner data to the client.
6 Years Ago
WR game mode hud
6 Years Ago
Temp movement of KOTH UI text stuff
6 Years Ago
Fixed annoying poolable error
6 Years Ago
KOTH hud info
6 Years Ago
Working on a custom end-of-round display
6 Years Ago
End of round UI work
6 Years Ago
Fixed UI stack getting messed up when continuing on from the end-of-round screen
6 Years Ago
End-of-round summary merge
6 Years Ago
6 Years Ago
Updated DLL
6 Years Ago
Fix compile error
6 Years Ago
Added rifle holdtype anims, updated controller gesture layer to use upper body mask, updated mask
6 Years Ago
Basics of the end-of-round screen and winner/loser list now working.
6 Years Ago
Winners now sync to clients correctly and reliably
6 Years Ago
Changed winners to auto-serialize between server and client in the round based game mode. Saves a lot of messing with RPCs and should make everything simpler overall.
6 Years Ago
Winner request stuff
6 Years Ago
Merge into my branch of a branch
6 Years Ago
Just adding a note
6 Years Ago
6 Years Ago
Bugfix cleanup
6 Years Ago
Adding PCCriminal to a game mode now automatically also adds a crime manager. Should prevent some confusion.
6 Years Ago
Clear erroneous prefab assignments
6 Years Ago
Didn't realise in my earlier commit that 'HUDPrefab' is a custom HUD prefab, not the main one. Fixed here. Keeping it moved to the main NetworkGameModeBase class through, as SerializedFields get lost when they're inside #if defines and the active define changes.
6 Years Ago
Remove debug print
6 Years Ago
Crimes were buggy in listen server mode since the CrimeManager had only one instance. Made it a manager on NetworkPeer instead. Did some refactoring and cleanup at the same time. NetworkGameModeBase's "dependencies" list is now called "managerPrefabs" and can be used to add any number of custom managers, much like how playerComponentPrefabs adds any number of custom PlayerComponents.
6 Years Ago
Fixed lids, bottle melee
6 Years Ago
set up melee
6 Years Ago
fixed holdtype bones
6 Years Ago
Line endings only
6 Years Ago
Working on custom prefabs for the end-of-round summary
6 Years Ago
Added world models
6 Years Ago
fixed override controller
6 Years Ago
...
6 Years Ago
...
6 Years Ago
Fixed the nasty hack
6 Years Ago
A fucking nightmare, fuck fuck fuck.