repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Restored assignments on the Whacky Races prefab that were lost in the merge.
6 Years Ago
Fix unassigned prefab in game mode
6 Years Ago
Criminal null check
6 Years Ago
Added missing reference
6 Years Ago
Updated inspector to show connected entities
6 Years Ago
Merged entity sorting
6 Years Ago
Fixed a little bug with removals, removed log spam
6 Years Ago
Fixed potential issue with clearing the cache.
6 Years Ago
Moved code around to make use of the caching.
6 Years Ago
Some work on caching sorting
6 Years Ago
Unity known issue in the new 2018.3 update was causing hundreds of additional "field not assigned" warnings on private [SerializeField] vars that were assigned in the inspector. Unity has helpfully closed the bug as By Design. Adding a flag to ignore all field not assigned warnings in the project for now.
6 Years Ago
Removed global PCCriminal add, put it only in game modes where it's needed, check usages. Can't fully test until
6 Years Ago
PCGangMember is no longer universal. Made sure it's not assumed to exist anywhere where it may not.
6 Years Ago
Remove my start at putting Character Selection into a PlayerComponent. Decided not to move this after working on it a bit more. I think it's actually better off stay in game modes as they can check character selections for validity before they're allowed.
6 Years Ago
ReadyPlayerSelection, some conversion work, incomplete
6 Years Ago
Made NetworkEntityBehaviour.networkEntity private.
6 Years Ago
Cleaned up reference add / remove code.
6 Years Ago
Hooked sort up
6 Years Ago
Fixed problems so far, seems to be working. Needs hooking up.
6 Years Ago
Added a topo sort to sort spawn order
6 Years Ago
Give the NetworkUser a proper serializable struct
6 Years Ago
Fixed issues with connection/disconnection events and NetworkUser serialization (which was actually only happening on initial spawn). Also started work on some character selection stuff, but not much there yet.
6 Years Ago
Unity Editor told me 999+ times that our mcs.rsp define file should be called csc.rsp now.
6 Years Ago
Don't need 4x4 grid anymore either. Bill F brought the _TESTING folder back in the merge but missed bringing the .meta back I think. Here it is also.
6 Years Ago
Don't need this folder
6 Years Ago
Fixed a few errors
6 Years Ago
Merged
6 Years Ago
Fix build error
6 Years Ago
merge
6 Years Ago
Hacky fix for criminal component ordering...
6 Years Ago
Library reimport and a few small fixes
6 Years Ago
Merge
6 Years Ago
Fix double PlayerComponent Init call (AddComponent calls it already)
6 Years Ago
Some building unit owner stuff. No complete
6 Years Ago
Fix build errors
6 Years Ago
Merge IPlayer branch into Main. It's not finished, but it'll run.
6 Years Ago
Move local character static getters from WiseguysUser into PCWorldEntityUser
6 Years Ago
Moved component creation
6 Years Ago
BuildingUnitOwner is a component
6 Years Ago
No more errors when disconnecting. Will do some more thorough testing tomorrow.
6 Years Ago
Moved WorldEntityUser and Allies out into separate PlayerComponents. Major cleanup of WiseguysUser moving a lot of junk out - should make it easier for Bill to port down into NetworkUser. Still some tidying up that could be done and testing to do. Some NREs on disconnection that I'll look at later this evening, gotta go now.
6 Years Ago
Fixed gang member dependency order
6 Years Ago
User allies cache the ally list. Simplified player label updates and removed the need for the complicated event checking.
6 Years Ago
Fix criminal script on NPCs
6 Years Ago
Fixed UserStats not serializing
6 Years Ago
Updated scoreboard to use the new ReadyPlayerSelections synced to the client. Team selections aren't working though
6 Years Ago
Making PCUserAllies into an optional component script that only Whacky Races uses at the moment. Added ally checking methods to WiseguysUser, and a new IAllyComponent interface, so any IPlayerComponent can implement a custom ally system for a particular game mode.
6 Years Ago
Add bill_b_test_map to the build settings at its new location
6 Years Ago
Added a param to NetworkUser to mark if it's initial creation or just a reconnect. Only calling creation stuff when it's actually first created.
6 Years Ago
Remove remaining PersistentPerson references