repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Fixed criminal wanted level not clearing properly on the client due to a serialization error.
6 Years Ago
Clear crimes and prison sentences when game rounds end
6 Years Ago
Fixed the double spawning of vehicles in new rounds
6 Years Ago
Fixed issues with character initial belt slot selection (fixed bot double weapon selection bug)
6 Years Ago
Fixed the issue with the toolbar defaults
6 Years Ago
All options added
6 Years Ago
More options updates
6 Years Ago
Merging bug fix. Seems to work.
6 Years Ago
Lazy bots now get ready properly for new rounds
6 Years Ago
Fix the bunch of Destroy errors that came up when quitting in the editor if bots were in vehicles
6 Years Ago
Not much to put in PCZGameUser either but I've updated ZGameCircle to use it. Probably some more stuff could be moved into it if we wanted to (like the ZGameCircle damage over time maybe).
6 Years Ago
Fix for bot spawn bug
6 Years Ago
Team deathmatch doesn't need anything in PCTeamDeathmatchUser. Conversion complete.
6 Years Ago
ui has some missing references (old)
6 Years Ago
Created all options
6 Years Ago
server info
6 Years Ago
Hooked up server browser etc.
6 Years Ago
Fixed vehicle prefab reference error?
6 Years Ago
Server browser UI
6 Years Ago
Fixed some issues with Whacky Races checkpoints.
6 Years Ago
Fixed a bunch of static events in the project (mostly mine) that should have been client/server split to avoid double-ups on listen server
6 Years Ago
Fix #if flags
6 Years Ago
Must be tired today... fix double connection/disconnection events properly
6 Years Ago
6 Years Ago
Remove a couple of old prints
6 Years Ago
Split up connection/disconnection events into client/server, so they no longer call subscribers twice on listen servers.
6 Years Ago
Remove unused file, update NE cache
6 Years Ago
console
6 Years Ago
Added all the pre-made ui prefabs, linked the main menu stuff up. Linked up toggle and slider options to convars.
6 Years Ago
Added updated UI system
6 Years Ago
New PCCheckpointUser for Whacky Races. Don't need PCWhackyRacesUser as only checkpoints are needed and they're general enough to be used in other games modes as well. I still need to test and fix up all this properly on Monday.
6 Years Ago
King Of The Hill has nothing that needs a custom PlayerComponent
6 Years Ago
Merge in building ownership branch.
6 Years Ago
All looking good. Remove debug prints.
6 Years Ago
Fixed old bugs with doors and their insideRoom/outsideRoom vars
6 Years Ago
Minor rename
6 Years Ago
PCBuildingUnitOwner no longer needs to be always added
6 Years Ago
Testing modes support building ownership
6 Years Ago
Building ownership work
6 Years Ago
Plugins rebuild
6 Years Ago
Minor fix
6 Years Ago
Merge in from Main
6 Years Ago
Removing a log
6 Years Ago
Have Wacky Races checkpoint gen skip shops since you can't always get upstairs
6 Years Ago
Fix shop heights so that the selling areas don't jut through to the next floor
6 Years Ago
Converting prefab stuff to the new system. BuildingObjectDefinition updated and tested.
6 Years Ago
Converting prefab stuff to the new system. Updated SceneSaveHook. Untested as this is unused in the project.
6 Years Ago
Converting prefab stuff to the new system. FindMissingScripts and CheckpointLocationMarker updated and tested.
6 Years Ago
Fixed a bug where winners in a checkpoint-based end trigger would get merged together if they had the same username
6 Years Ago
Sync allies to clients, apparently I forgot to do this