243,733 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Removed debug Fixed network groups not always being updated properly
10 Years Ago
I broked TakeDamage Added warning if UpdateNetworkGroup can't find a parent
10 Years Ago
SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
10 Years Ago
Background blur
10 Years Ago
Moved stag entity out of prefabs folder (not ready, was causing issues)
10 Years Ago
Fall Damage
10 Years Ago
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10 Years Ago
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10 Years Ago
EAC updates
10 Years Ago
Wood/metal/concrete bullet impact effects.
10 Years Ago
Increased chat font size slightly. Added low health overlay that fades in as player looses health. Health HUD now hidden when full.
10 Years Ago
Resists are now updated on the UI
10 Years Ago
Impact FX progress
10 Years Ago
10 Years Ago
10 Years Ago
commiting all the Deer sound .wavs
10 Years Ago
improved a bunch of deer animations
10 Years Ago
UI layout updates. Changed the way the loot window is positioned and sized. Added some overlay tests. Updated texture import settings for bolt rifle.
10 Years Ago
Fixed bone lookup fuckups
10 Years Ago
Attempt to fix server-side NRE related to AI
10 Years Ago
Added working torch Bumped up texture res on viewmodels Fixed MaterialReplacement replacing materials on particles (!) Fixed being able to shoot campfire heat/damage triggers(!)
10 Years Ago
Fixed AmplifyMotion shitting itself on script hot-reloading and some motion blur artifacts Fixed vm_rockerlauncher missing AmplifyMotionObject script
10 Years Ago
Backup commit for material FX.
10 Years Ago
Merge to switch branches.
10 Years Ago
Increasing protocol
10 Years Ago
Network entities can be parented to each other (wip) Weapon worldmodels are now network entities Cleaned up how item worldEntities are handled
10 Years Ago
Don't align animals to terrain normal on spawn
10 Years Ago
Added AIObstacle components to trees, ores, piles and building parts
10 Years Ago
Tweaked wolf prefab Updated AI test scene
10 Years Ago
Fixed cylinder obstacle closest point calculation y value being off
10 Years Ago
Fixed obstacle gizmos ignoring collider offset
10 Years Ago
Enabled AI in standalone build (revert this commit if shit gets fucked up)
10 Years Ago
Minor tweaks and fixes
10 Years Ago
Reverted back due to issue with @media queries
10 Years Ago
Added @media breakpoints for UI zoom level, commented out UpdateZoom() in glue.js
10 Years Ago
Fixed chat input overlapping with status icons.
10 Years Ago
Updated AI test scene
10 Years Ago
Tagged server-side player prefab as "Player" for AI to uniquely identify it
10 Years Ago
Fixed viewmodel going apeshit when looking up/down
10 Years Ago
Made grass patches interpolate the terrain normal to avoid blocky shading in some situations
10 Years Ago
Added placeholder icons for vitals effects. Re arranged vital effect icons and removed labels, removed blue from the CSS. Health bar turns green when poisoned.
10 Years Ago
Minor code adjustments
10 Years Ago
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10 Years Ago
Changed AI parts to not be individual components but rather children properties of AIEntity Made every AI part have an individual refresh frequency that can be fine-tuned Added AI part ticking to BasicController and WolfController Updated AI test scene Updated wolf prefab
10 Years Ago
Adding sleeping flinch anim source files
10 Years Ago
finished the deer animations
10 Years Ago
Radiation trigger
10 Years Ago
Campfire provides heat Campfire burns if too close
10 Years Ago
Added NetworkSleep to wolf Re-implemented AILocomotion Added refresh interval to AISense Refactored danger / obstacle / target info Refactored AISense, AIObstacle and AIBody
10 Years Ago
Added rigidbodies to NetworkSleep (sets isKinematic)