usermauro.acancel
reporust_rebootcancel

58 Commits over 120 Days - 0.02cph!

4 Days Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
4 Days Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
6 Days Ago
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
11 Days Ago
merge from abyss_storage_fix
11 Days Ago
Abyss Containers - Changed deploy and open/close SFX to metallic ones fixed gibs warnings in vertical ver fixed missing collisions for small deployables in horizontal ver fixed horizontal ver corpse gibs collisionmeshdata error fixed horizontal ver missing groundwatch
16 Days Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
19 Days Ago
Abyss Containers - Cinematic textures and materials for both containers
19 Days Ago
Abyss Containers - Adjusted sockets position on the horizontal version
19 Days Ago
Abyss Containers - Tweaked item, prefab, added icon, corpse, gibs and sounds
19 Days Ago
Abyss Containers - Updated model, LODs and some prefab setup
20 Days Ago
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
20 Days Ago
Abyss Containers - Fixed LODs and GIBs on vertical version
20 Days Ago
Abyss Containers - LODs GIBs Corpse Icon and Item setup for vertical variant
23 Days Ago
Abyss Containers - Tweaked textures and seaweed on the vertical version. Added horizontal version as a copy of wicker barrel, updated model and textures to the proper ones, setup prefab with materials and seaweed, setup wind shader support for both variants, created new seaweed material with different wind shader parameters, re-ran manifest
25 Days Ago
Abyss Containers - Updated textures and seaweed to vertical variant
26 Days Ago
Abyss Containers - Added seaweed to vertical variant ♥
26 Days Ago
Abyss Containers - Updated textures with small tweaks
26 Days Ago
Abyss Containers - Created placeholder for abyss containers from bamboo barrels, updated deployable model and materials with proper ones for the vertical container, updated manifest
35 Days Ago
Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely
44 Days Ago
Boleadoras - Updated models textures and icon, looks cool now :)
46 Days Ago
Boleadoras - Initial engine setup as a modified combat knife, with working ragdoll hit effect on players and placeholder models for viewmodel, worldmodel, entity and projectile (and it spins properly!). Updated manifest
48 Days Ago
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use
52 Days Ago
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54 Days Ago
Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
55 Days Ago
Added placeholder viewmodels
59 Days Ago
Half Height Salvaged Bamboo Shelves - Fixed stacking
2 Months Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
2 Months Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
2 Months Ago
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16
2 Months Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
2 Months Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
2 Months Ago
Salvaged Bamboo Shelves - Added cinematic textures and materials
2 Months Ago
Bamboo Salvaged Shelves - Small textures update
2 Months Ago
Bamboo Salvaged Shelves - Set up as a skin, icon, item, steam item, effects Salvaged Shelves - Added .skinnable asset to allow it to take skins Updated manifest and skins list
2 Months Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
3 Months Ago
Rustige Egg G - Fixed LOD1 popping too aggressively
3 Months Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
3 Months Ago
Testing vertical storage, replacing shelves and dropbox for now
3 Months Ago
Rustige Egg G - Enabled generate mipmaps for icon
3 Months Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
3 Months Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
3 Months Ago
Custom SMG - Narrowed 3P sight to match the 1P model
3 Months Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
3 Months Ago
Large Wood Box - Added an interior mesh to the box, with normals pointing inwards, and a new UV shell in a spare space to allow for much improved transparency support on this asset, giving workshop creators a lot more freedom Updated all textures to support the new UV shell, the rest remains unchanged (Not really necessary since it wont be seen on the default skin, but might be useful to creators that don't export the model to find the new UV)
3 Months Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
3 Months Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
3 Months Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
3 Months Ago
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
3 Months Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
3 Months Ago
Fixed construction collisions for al rustige eggs