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68 Commits over 122 Days - 0.02cph!

25 Days Ago
Fix odd cannonball loaded position, move it to the back of the barrel.
25 Days Ago
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
25 Days Ago
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
25 Days Ago
Cherry pick fix for low fps cannon reloads on other players
26 Days Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
27 Days Ago
Fix tropical1 having the wrong mesh collider assigned
27 Days Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
28 Days Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
28 Days Ago
Rebake tropical4 mesh + s2p
28 Days Ago
Rebake tropical3 mesh + s2p
28 Days Ago
Rebake tropical2 mesh + s2p
28 Days Ago
Clean up mesh chunk folders + remove old versions
28 Days Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
30 Days Ago
Update tropical4 chunks
30 Days Ago
Update tropical3 chunks
30 Days Ago
Add warning for missing spawn groups instead of just silencing them
30 Days Ago
Regenerate tropical2
30 Days Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
30 Days Ago
Null check reloaded sound for cannons
33 Days Ago
Regen tropical 1 mesh chunks
34 Days Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
34 Days Ago
Add validation between lighting the fuse and firing the cannon.
34 Days Ago
merge from islands to naval
38 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
40 Days Ago
merge from cannon_improvements
58 Days Ago
Fix broken animations on players/NPCs when taken from a pool.
2 Months Ago
Null check playable graph when setting animator controller
2 Months Ago
merge from playable_fixes
2 Months Ago
merge from playable_fixes
2 Months Ago
merge from cannon_animation_fixes
2 Months Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
2 Months Ago
merge from cannon_water_fixes
2 Months Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
2 Months Ago
Revert yaw clamp on cannons
2 Months Ago
Fix cannons letting you breathe under water
2 Months Ago
merge from misc_fixes
3 Months Ago
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3 Months Ago
Draw general editor prefs in Rust Editor
3 Months Ago
merge disable_deepsea_pref
3 Months Ago
Fix crash when changing mesh quality levels near a ghost ship
3 Months Ago
Fix scientists moonwalking on ghost ships
3 Months Ago
Fix InfoZone NRE from scientists on ghostships
3 Months Ago
merge npc parenting to naval update.
3 Months Ago
merge back cannon and player animator fixes to naval_update
3 Months Ago
Revert cannon prefab to before it exploded
3 Months Ago
Fix player model playable graph NRE on other players.
3 Months Ago
merge from more_cannon_fixes
3 Months Ago
merge from more_cannon_fixes to naval_update
3 Months Ago
merge from cannon_animation
3 Months Ago
merge ghostship_npcs to naval_update