branchrust_reboot/main/naval_updatecancel
68 Commits over 122 Days - 0.02cph!
Fix odd cannonball loaded position, move it to the back of the barrel.
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
Cherry pick fix for low fps cannon reloads on other players
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
Fix tropical1 having the wrong mesh collider assigned
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
Rebake tropical4 mesh + s2p
Rebake tropical3 mesh + s2p
Rebake tropical2 mesh + s2p
Clean up mesh chunk folders + remove old versions
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
Add warning for missing spawn groups instead of just silencing them
Fix dwelling NRE causing deep sea islands to not spawn fully.
Null check reloaded sound for cannons
Regen tropical 1 mesh chunks
Add a check for cannon update parameters errors if the playable graph isn't ready.
Add validation between lighting the fuse and firing the cannon.
merge from islands to naval
Don't allow cancelling reloads on cannons
Fix mount UI displaying even if a cannon is unmountable
Add additional dismount points for the cannon
merge from cannon_improvements
Fix broken animations on players/NPCs when taken from a pool.
Null check playable graph when setting animator controller
merge from playable_fixes
merge from playable_fixes
merge from cannon_animation_fixes
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
merge from cannon_water_fixes
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
Revert yaw clamp on cannons
Fix cannons letting you breathe under water
Draw general editor prefs in Rust Editor
merge disable_deepsea_pref
Fix crash when changing mesh quality levels near a ghost ship
Fix scientists moonwalking on ghost ships
Fix InfoZone NRE from scientists on ghostships
merge npc parenting to naval update.
merge back cannon and player animator fixes to naval_update
Revert cannon prefab to before it exploded
Fix player model playable graph NRE on other players.
merge from more_cannon_fixes
merge from more_cannon_fixes to naval_update
merge from cannon_animation
merge ghostship_npcs to naval_update