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67 Commits over 122 Days - 0.02cph!

9 Months Ago
Fix odd cannonball loaded position, move it to the back of the barrel.
9 Months Ago
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
9 Months Ago
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
9 Months Ago
Cherry pick fix for low fps cannon reloads on other players
9 Months Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
9 Months Ago
Fix tropical1 having the wrong mesh collider assigned
9 Months Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
9 Months Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
9 Months Ago
Rebake tropical4 mesh + s2p
9 Months Ago
Rebake tropical3 mesh + s2p
9 Months Ago
Rebake tropical2 mesh + s2p
9 Months Ago
Clean up mesh chunk folders + remove old versions
9 Months Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
9 Months Ago
Update tropical4 chunks
9 Months Ago
Update tropical3 chunks
9 Months Ago
Add warning for missing spawn groups instead of just silencing them
9 Months Ago
Regenerate tropical2
9 Months Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
9 Months Ago
Null check reloaded sound for cannons
9 Months Ago
Regen tropical 1 mesh chunks
9 Months Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
9 Months Ago
Add validation between lighting the fuse and firing the cannon.
9 Months Ago
merge from islands to naval
9 Months Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
9 Months Ago
merge from cannon_improvements
10 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
10 Months Ago
Null check playable graph when setting animator controller
10 Months Ago
merge from playable_fixes
10 Months Ago
merge from playable_fixes
10 Months Ago
merge from cannon_animation_fixes
10 Months Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
10 Months Ago
merge from cannon_water_fixes
10 Months Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
10 Months Ago
Revert yaw clamp on cannons
10 Months Ago
Fix cannons letting you breathe under water
10 Months Ago
merge from misc_fixes
10 Months Ago
Draw general editor prefs in Rust Editor
10 Months Ago
merge disable_deepsea_pref
11 Months Ago
Fix crash when changing mesh quality levels near a ghost ship
11 Months Ago
Fix scientists moonwalking on ghost ships
11 Months Ago
Fix InfoZone NRE from scientists on ghostships
11 Months Ago
merge npc parenting to naval update.
11 Months Ago
merge back cannon and player animator fixes to naval_update
11 Months Ago
Revert cannon prefab to before it exploded
11 Months Ago
Fix player model playable graph NRE on other players.
11 Months Ago
merge from more_cannon_fixes
11 Months Ago
merge from more_cannon_fixes to naval_update
11 Months Ago
merge from cannon_animation
11 Months Ago
merge ghostship_npcs to naval_update
11 Months Ago
merge to naval_update