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68 Commits over 122 Days - 0.02cph!

6 Months Ago
Fix odd cannonball loaded position, move it to the back of the barrel.
6 Months Ago
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
6 Months Ago
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
6 Months Ago
Cherry pick fix for low fps cannon reloads on other players
6 Months Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
6 Months Ago
Fix tropical1 having the wrong mesh collider assigned
6 Months Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
6 Months Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
6 Months Ago
Rebake tropical4 mesh + s2p
6 Months Ago
Rebake tropical3 mesh + s2p
6 Months Ago
Rebake tropical2 mesh + s2p
6 Months Ago
Clean up mesh chunk folders + remove old versions
6 Months Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
6 Months Ago
Update tropical4 chunks
6 Months Ago
Update tropical3 chunks
6 Months Ago
Add warning for missing spawn groups instead of just silencing them
6 Months Ago
Regenerate tropical2
6 Months Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
6 Months Ago
Null check reloaded sound for cannons
6 Months Ago
Regen tropical 1 mesh chunks
6 Months Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
6 Months Ago
Add validation between lighting the fuse and firing the cannon.
6 Months Ago
merge from islands to naval
6 Months Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
6 Months Ago
merge from cannon_improvements
7 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
7 Months Ago
Null check playable graph when setting animator controller
7 Months Ago
merge from playable_fixes
7 Months Ago
merge from playable_fixes
7 Months Ago
merge from cannon_animation_fixes
7 Months Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
7 Months Ago
merge from cannon_water_fixes
7 Months Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
7 Months Ago
Revert yaw clamp on cannons
7 Months Ago
Fix cannons letting you breathe under water
7 Months Ago
merge from misc_fixes
7 Months Ago
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7 Months Ago
Draw general editor prefs in Rust Editor
7 Months Ago
merge disable_deepsea_pref
7 Months Ago
Fix crash when changing mesh quality levels near a ghost ship
7 Months Ago
Fix scientists moonwalking on ghost ships
7 Months Ago
Fix InfoZone NRE from scientists on ghostships
7 Months Ago
merge npc parenting to naval update.
7 Months Ago
merge back cannon and player animator fixes to naval_update
7 Months Ago
Revert cannon prefab to before it exploded
7 Months Ago
Fix player model playable graph NRE on other players.
8 Months Ago
merge from more_cannon_fixes
8 Months Ago
merge from more_cannon_fixes to naval_update
8 Months Ago
merge from cannon_animation
8 Months Ago
merge ghostship_npcs to naval_update