branchrust_reboot/main/naval_updatecancel
42 Commits over 61 Days - 0.03cph!
Null check playable graph when setting animator controller
merge from playable_fixes
merge from playable_fixes
merge from cannon_animation_fixes
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
merge from cannon_water_fixes
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
Revert yaw clamp on cannons
Fix cannons letting you breathe under water
Draw general editor prefs in Rust Editor
merge disable_deepsea_pref
Fix crash when changing mesh quality levels near a ghost ship
Fix scientists moonwalking on ghost ships
Fix InfoZone NRE from scientists on ghostships
merge npc parenting to naval update.
merge back cannon and player animator fixes to naval_update
Revert cannon prefab to before it exploded
Fix player model playable graph NRE on other players.
merge from more_cannon_fixes
merge from more_cannon_fixes to naval_update
merge from cannon_animation
merge ghostship_npcs to naval_update
merge iteration_time_improvements to naval_update
merge cannon_code to naval_update
merge client_io_standalone_lines to naval_update
merge strip_ghostship_renderbatch to naval_update
merge dynamic_environment_volumes to naval_update
merge ghost ship variants to naval_update
merge ghostship_timeouts to naval_update
merge dynamic_environment_volumes to naval_update
merge ghostship_timeouts fix to naval_update
merge ghost_ship_bugfixes to naval_update
merge ghostship_bug_fixes to naval_update
merge main into naval_update again
merge compile error fixes to naval update
merge from fix_burst_compiler_errors to naval_update
merge from ghostship again