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68 Commits over 122 Days - 0.02cph!

5 Days Ago
Fix odd cannonball loaded position, move it to the back of the barrel.
5 Days Ago
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
5 Days Ago
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
5 Days Ago
Cherry pick fix for low fps cannon reloads on other players
6 Days Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
7 Days Ago
Fix tropical1 having the wrong mesh collider assigned
7 Days Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
8 Days Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
8 Days Ago
Rebake tropical4 mesh + s2p
8 Days Ago
Rebake tropical3 mesh + s2p
8 Days Ago
Rebake tropical2 mesh + s2p
8 Days Ago
Clean up mesh chunk folders + remove old versions
8 Days Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
10 Days Ago
Update tropical4 chunks
10 Days Ago
Update tropical3 chunks
10 Days Ago
Add warning for missing spawn groups instead of just silencing them
10 Days Ago
Regenerate tropical2
10 Days Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
10 Days Ago
Null check reloaded sound for cannons
13 Days Ago
Regen tropical 1 mesh chunks
14 Days Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
14 Days Ago
Add validation between lighting the fuse and firing the cannon.
14 Days Ago
merge from islands to naval
18 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
20 Days Ago
merge from cannon_improvements
38 Days Ago
Fix broken animations on players/NPCs when taken from a pool.
47 Days Ago
Null check playable graph when setting animator controller
47 Days Ago
merge from playable_fixes
47 Days Ago
merge from playable_fixes
48 Days Ago
merge from cannon_animation_fixes
52 Days Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
52 Days Ago
merge from cannon_water_fixes
53 Days Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
53 Days Ago
Revert yaw clamp on cannons
53 Days Ago
Fix cannons letting you breathe under water
54 Days Ago
merge from misc_fixes
56 Days Ago
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56 Days Ago
Draw general editor prefs in Rust Editor
56 Days Ago
merge disable_deepsea_pref
2 Months Ago
Fix crash when changing mesh quality levels near a ghost ship
2 Months Ago
Fix scientists moonwalking on ghost ships
2 Months Ago
Fix InfoZone NRE from scientists on ghostships
2 Months Ago
merge npc parenting to naval update.
2 Months Ago
merge back cannon and player animator fixes to naval_update
2 Months Ago
Revert cannon prefab to before it exploded
2 Months Ago
Fix player model playable graph NRE on other players.
2 Months Ago
merge from more_cannon_fixes
2 Months Ago
merge from more_cannon_fixes to naval_update
2 Months Ago
merge from cannon_animation
2 Months Ago
merge ghostship_npcs to naval_update