244,502 Commits over 3,898 Days - 2.61cph!
Restored billboard materials and fixed billboard texture import settings
Added inventory icons context menu
feet and torso lods for alex
Added render.fov back in from the old dev branch
ds: only load saved games if we have -load switch
Removed sln files committed by petur
Close server if it's out of date (your batch file etc should update and restart)
Tweaked melee attack to be less missy if you're partially inside something
Fixed player world aniamtions sometimes not playing
Local player's world animations are now predicted
Fixed loading screen not closing in editor
Server list only shows Rust servers
Disable the camera until player spawns
Disabled special weird looking terrain only fog
Added GetAppid, GetBuildID
Updated the entire Trees2 folder
Server browser refresh button works
Fixed not dying when dead
Fixed drag distance not taking zoom into account in JQueryUI
Experiment with partial stack grabbing in inventory (it's shit)
Reduced res maps for test caves.
Rock materials material updates
tweaked wolf attack and growl animations and added a walking while sniffing animation
Fixed GM:OnReloaded being called more than once on most gamemodes
Fixed Lua Color metatable
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
Added bloom to night stars
Fixed lens dirt toggle not working
Fixed a couple physgun exploits
Fixed file overwrite error after the first time building for standalone
Moved asset processors to their own folder
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
This include shouldn't have been removed (doesn't matter for surface shaders)
Removed some legacy clutter from the terrain shader include files
Temporarily removed 2 terrain normal map samples from the shader
Shader fallback and include path adjustments
Adjusted terrain import settings (hopefully fixes missing textures)