196,756 Commits over 4,110 Days - 1.99cph!

9 Minutes Ago
merge from erosion
30 Minutes Ago
Prepare scientist TTS hooks (for prototyping only)
42 Minutes Ago
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42 Minutes Ago
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53 Minutes Ago
improved m15 pistol admire animation
1 Hour Ago
strip light ceiling gibs
1 Hour Ago
noise compression, reduce mip distance
1 Hour Ago
Add TTS for prototyping
1 Hour Ago
merge from main
1 Hour Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
1 Hour Ago
tapering MaxCarveDelta off using multiple topology queries of different radii adjust sediment and waterheight values with carve limits so water and sediment are also corrected
1 Hour Ago
All misc store pages
2 Hours Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
3 Hours Ago
merge from indirect_instancing (build test)
3 Hours Ago
build fix
3 Hours Ago
regenerate codegen
3 Hours Ago
fixed normal issue on spotlight glass
3 Hours Ago
merge from main
3 Hours Ago
merge from main
5 Hours Ago
Block the compound respawn mission in softcore
5 Hours Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
5 Hours Ago
Merge from vine_syncPos
5 Hours Ago
Subtract 123921 (was meant for aux2)
5 Hours Ago
Remove a transform find by name every frame when conversations are animating
6 Hours Ago
Merge from vine_syncPos
6 Hours Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
Today
Fixed the text animation not working on dynamic mission conversation pages
Today
Force include loot panels in manifest
Today
Merge from parent
Today
Merge from main (a lot of viewmodel conflicts)
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
Much more reliable snapping behaviour - use normals and offsets in local space instead
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
Today
Merge from mission_create_streamlining/outpost_spawning
Today
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
Today
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
Today
Documents typo fix
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
Today
Merge from mission_create_streamlining/outpost_spawning
Today
Adjust how we open loot to try and solve missing loot panel issue
Today
Merge from main
Today
Container open and close sounds Document move sounds
Today
Fix mission container accepting player items
Today
Merge from outpost_spawning
Today
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Today
Trying VPC merges again
Today
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Today
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