254,759 Commits over 3,990 Days - 2.66cph!

Just Now
WIP building out motion editor
8 Minutes Ago
bees -> crafting_update
10 Minutes Ago
merge from item_ownership -> crafting_update
12 Minutes Ago
Fix PaintTileTool being offset by a few tiles for non 1:1 spritesheets. Resolves #30
15 Minutes Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
36 Minutes Ago
Crossbow pickup gives you the crossbow, up starting ammo
43 Minutes Ago
Apply D3D11 hack to fix IndirectDrawIndexedArgs.startInstance to Metal and OpenGL as well. Actually, the hack is now enabled for all renderers except Vulkan.
44 Minutes Ago
Build killfeed entries thru code, show icons for headshots Killfeed suicide icon Killfeed explosion icon
54 Minutes Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
1 Hour Ago
Missing bromeliad spec
1 Hour Ago
Swap some weapon icons for consistency/readability Health/armour pickup sfx Don't spatialise our pickup sounds
1 Hour Ago
Update phrases
1 Hour Ago
merge from crafting_update
1 Hour Ago
merge from cookingv2
1 Hour Ago
Update ownership phrase of corpses
1 Hour Ago
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
1 Hour Ago
Update metal detector phrase
1 Hour Ago
bugfixes
1 Hour Ago
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
2 Hours Ago
merge from main -> item_ownership
2 Hours Ago
Subgraph outputs can be re-ordered based on the order of the list as well as a "Priority" property to override. Part of Facepunch/sbox-issues#7687 Priority value on IParameterNodes influence the order that inputs are created on Subgraph Nodes. Resolves Facepunch/sbox-issues#7687
2 Hours Ago
merge from fix_runtime_profiling_container_url -> main
2 Hours Ago
Fix runtime profiler not running when using the new upload container convars - required the SAS token convar to be set even if it was using the container upload method
2 Hours Ago
hardsurface_decals wip
3 Hours Ago
Art Progress
3 Hours Ago
FGD: Allow `bool` and `boolean` to be interchangeable HDR override for FOG colors from 20th anniversary Requires networking changes, so not currently active Added logic_eventlistener(_itemequip) Serverside only entities, FGD included Merge x64 exclusive changes for compile fix
3 Hours Ago
Merge: from main Tests: none, no conflicts
3 Hours Ago
Add Explosion.SpawnEffect Give all explosions scorchmark decals, triplanar mapping Add cleardecals cmd
3 Hours Ago
Reduced normal intensity of mossy wood floor. Added WIP bespoke bamboo stairs to ziggurat. Committing missing mauritia meta. Replaced missing prefab links from zigg scene.
3 Hours Ago
FGD: Allow `bool` and `boolean` to be interchangeable HDR override for FOG colors from 20th anniversary Requires networking changes, so not currently active Added logic_eventlistener(_itemequip) Serverside only entities, FGD included
3 Hours Ago
tool for checking trigger exclude layers for TriggerBase across assets
3 Hours Ago
Horizontal header navigation
3 Hours Ago
Merge from main
3 Hours Ago
█▅▅▉▌▄ ▉▌▄▄ ▍█▋▅▅█ ▅█▋ ▌▍▌▌▅▊ ▇▌▋▉ ▅▉▌ ▍▄▆▅▅ ▌▄▋▅▉▌ (▍▄▇▉▊▋ ▌▆▇▉▋▅▉▆▄▍ █▅▋▇ ▍█▄▉▋▌▍ ▆▇█▍▋█▄▍▄ ▆▌▅ ▄▊▌▆▆ ▅▌▊▍▅▍)
3 Hours Ago
▍▌█▇█: ▅▅▇▍ ▋▅▊▄▊█_▌▋▌▊█▌▊▋▌▉▋_▄▅▆▇▆▉▉ ▄▍▅▇▅▌ ▆▇▇ ▆▌▉█▅▊ ▊▋▅▌▌▉ ▍▇▅▊▌▊▅ ▍▅▊█▉: ▅▄▋▇ █▉▍█ ▅▉▇▌▆▄ ▉▇▉ ▉ ▅▇▋▍▄, ▊▍▊ ▇▅▄█ ▅▊▇▍▇▅▍ ▇▆▉▍▇█ ▇▍▆█▋▅ ▌▇▊█ ▅▌ ▅▄▄▇▌▆▌ █▊▇ ▊▉▇▋█▇.
3 Hours Ago
█▉▋▅▍▆: ▊▌▌ ▇█▌▇▅▋▅ ▇▆▊▄▋▇▉██▄▅ ▉▍▉▌▇▅▍ ▉▄█ █▊▊ ▊▄▋▋▄▉▌▊ - ▉▉▍█▅ ▇▋▄▄▇ ▋▌ ▅▄▍▇█▅ ▋█▉ ▊▊▌▉▄█▊ ▊▌█▌▆ █▄ ▇▉█ ▅▋▆▉ ▄▅▋▌▉▉▅ █▆ ▌▌█▅▌ ▌▅▍▅▌▄▇▅ ▌▌▊ ▊▄▉▋, ▄▍▍▅▍▉▉ ▄▋ ▉▍ ▉▆▉▉▄▌ ▇▅█▇▉. ▄▍▅▅ ▌▆▌▅▌█ ▉▊▅▍ ▌▆▅▇▇▅ ▅▊▌█▅▊ ▇▌▌▆▍▄█ ▉▌▄▍ ▌▊▆▅▉▊ ▉▍▊▇▊▅▉▆▋▅ ▆▇█▄ ▋▄▆▍▄▇▊█ ▉▅▊▄ ▋▆ ▇▊▅+ ▍▉▍▇. ██▆▋▊: ▆▍▅▍▆▆ █▍▆▋ █▇▅▆ ▄▅██ - ▋▉█ ▆▍▅▍ ▆▋ █▋▆▊▄▆▇▅ ▊▆▉ ▍█▊▌ ▍▉▅▋▌. ▇▍▅ ▄▍█▅ ▆▍ ▍▄▍▍█▄▅ ▄▄ █▅▋ ▄▇▍▍▉▇▍ ▉▇█▄▅█ ▇█▉ ▆▊▉ ▄▅▅▊▆▊. ▍▍▊▊ ▍█ ▋ ▊▅▇▊▆▄▇▅ ▆▊▊▉▄▋ ▉▄▉ ▉▌ █▌▄▉▍▊▊▆▊ ▇▇▍ ▇▍▆ █ ▇▄▌▇ ▅▆▇▋ ▉▉ ▅▅▌▇▍▄▄▅▄▌ ▊▉▇▍▉▌.
3 Hours Ago
Merge from Tiger
3 Hours Ago
Stop current anim on client when entity is recycled
4 Hours Ago
Fix root motion NRE
4 Hours Ago
Add convar to control if item ownership is shown on client - `show_item_ownership`
4 Hours Ago
merge from coarse_grid_bounds_fix
4 Hours Ago
pad CoarseQueryGrid bounds to handle offshore monuments properly - world size is not inclusive of these, just terrain
4 Hours Ago
Fix client server compile errors
4 Hours Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
4 Hours Ago
Bee atlas files.
4 Hours Ago
Pressing Attack2 will also cancel reload
4 Hours Ago
Increase shotgun spread
4 Hours Ago
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.
4 Hours Ago
Merge: from main Tests: none, no conflicts
4 Hours Ago
DeathmatchDamageInfo defaults Gluon gun uses damage proportional to how much time has actually passed relative to interval Buff hornet projectile speed