136,344 Commits over 4,444 Days - 1.28cph!
rendered out wallpaper icons, fixed bad tiling on mushrooms
S2P apartment complex
testlist
Add custom loot panel title "Mailbox of room <room number>" to the apartment mailboxes, was easy to send mail to the wrong one by accident
Phrases
Added TOD toggles for Dawn/Noon/Dusk/Night using sun/moon icons
tweaked to emissives, glowing patterns wallpaper
Make the mailbox number font size slightly smaller if its a 3 digit room number
Fully reordered / renamed all rooms across the apartment complex
Numbers make more sense, organized everything in the prefab
Did the same for all the mailboxes, and disabled 2 unused mailbox entities
First pass on water treatment plant maintainables
- spawning pipes around the map, with spigots that dispense water like a water barrel
- WIP maintenance actions, currently set up as powered by powergrid + switch on intact tank in monument
Setup ToD toggles in code. TODO: ToD buttons on the canvas
New "Toggle triangle counts" button that toggles a text window underneath with tri counts broken down by Player, Viewmodel, Worldmodel, Entity, Total. Works with the currently toggled LOD
gamesroom minifridge
- updated game model
- updated prefab
- added emission / internal fridge lighting
- updated textures
- updated materials
Allow freecam to go up/down using E/Q too (this is on top of existing leftshift/ctrl)
Ensure the viewmodel always spawns at a fixed location and not at wherever the orbit camera is currently
button to loop the selected animation
Setup culling volumes for props inside the communal interior areas
Connected volumes as scene overrides
Scene2prefab
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
Character Animation and Skin Viewer scene now supports LOD toggles with new buttons
merge from charity_plushies_fixes
Change breakinseconds from 10s -> 30s
- fix convar being a ServerVar instead of a ReplicatedVar
- fix MenuOption not reading the replicated convar
merge from water_ssr_scaling_fix
merge from attachment_charms/ui
Same thing for the second entry way
Terminal UI code baseline
Computer station in the basement now opens the apartment terminal
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
Fix last played gamemode being retained on the client
update apartment_complex_monument/prototype
Fixed hole in basement
Scene2prefab
Communal interior shadowproxies
fix disco ball in RRP, do forward+ lighting in fragForwardBase
Glowing wallpapers - graffiti pack update
Keep the viewmodel active in the world so it can be seen in freecam
Merge: from unity_frame_dump
- New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered
Tests: used it to dump out a couple passes
merge from useplayerupdatejobs4
Update(editor): move the exporter to Window/Analysis
We've got too much in Tools
Tests: editor compiles
merge from fillmounts_networking_fix
Fix fillmounts and catapult.reload not updating the network group of spawned bots
New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump
- Changed full export to run on the provided user range
- added stop full export that still emits the resulting json instead of aborting
- Added license
Tests: exported a frame from standalone client
Hold leftshift for faster orbit camera zooming
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
fixed serialization buffers not being initialized correctly in all cases
Make roundabout functional, rebuild manifest