140,104 Commits over 4,352 Days - 1.34cph!

5 Minutes Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
9 Minutes Ago
main -> new_console-ui
11 Minutes Ago
- Build errors with a string builder - Append new line between message and stack trace
19 Minutes Ago
Can now ctrl scroll to increase/decrease scale without having to always change the convar
26 Minutes Ago
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
27 Minutes Ago
Wire up Global.consoleScale to the new console font scale
31 Minutes Ago
Added a button to clear the current attachment
40 Minutes Ago
main -> new_console-ui
1 Hour Ago
Switch entity thinking to doubles * CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink Switch HUD animations to double curtime Switch suit chargers to doubles Switch ENT:ExpressionFinished to use doubles for timing Fixed NPC turning overshooting CAI_Component.GetLastThink float to double
53 Minutes Ago
Hopefully stop everything breaking in primitive mode
55 Minutes Ago
merge from new_console-ui
56 Minutes Ago
Fixed gamemode restricted items not showing up as red in the item tab
1 Hour Ago
preserve_unitask -> main
1 Hour Ago
Preserve unitask from IL2CPP stripping
1 Hour Ago
generate_commands_2 -> main
2 Hours Ago
Codegen
2 Hours Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
2 Hours Ago
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
2 Hours Ago
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
2 Hours Ago
merge from waterwheel_deployable
3 Hours Ago
Add check for waterflow being blocked by buildings/deployables/etc...
3 Hours Ago
All ConsoleCommands/ convars now have generated descriptions
3 Hours Ago
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
3 Hours Ago
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
4 Hours Ago
Probably fixed CEF not loading in some super weird scenarios By setting PATH a bit sooner in the launcher DLL Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files
4 Hours Ago
Scene backup & related files.
4 Hours Ago
Fix missing text on leave clan button
4 Hours Ago
new_console-ui -> main
4 Hours Ago
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
5 Hours Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
5 Hours Ago
Fix pool leak
5 Hours Ago
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5 Hours Ago
Merge from tunnel_netgroup_fix_merge
5 Hours Ago
Subtract 146072 + merge from tunnet_netgroup_fix
5 Hours Ago
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5 Hours Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
5 Hours Ago
new_console-ui -> main
5 Hours Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
5 Hours Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
5 Hours Ago
Modify the heightmap texture directly instead of making a copy in s2p
5 Hours Ago
Subtract 146162
5 Hours Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
5 Hours Ago
compile fix
5 Hours Ago
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
6 Hours Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
6 Hours Ago
Switch animation sequence to use a coroutine instead of invokes
6 Hours Ago
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
6 Hours Ago
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper