157,068 Commits over 4,536 Days - 1.44cph!
Updated Nailgun World Model and Viewmodel to include magazine follower
Fix demoui2 scenes not saving
throwable_prediction_fixes -> main
- Fix beancan throw looking a little wonky
- Fix molotov not showing gibs on hit
Update: HttpImage now calls OnLoad callback with resulting texture/sprite
Needed for upcoming flashlight effect
Tests: naveigated through store
Updated jellyfish shader to allow sway to run seperately to pulse
- added new optimised jellyfish model
- added new mesh to prefab
- changed settings in jellyfish movement material
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Client predict molotov breaking
- would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
Fix incorrect rounding on vendor auction hqm ore
fix aiming not being accurate when using turn in place
Merge from new_achievements_oct26
merge from automated_testing
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
Mergee from heldentity_persist_anims_subsystems_fix
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
Merge from render_pipeline_testing
Merge from /critter_animals
Converted the minerhat_lightcookie texture to be imported as a Cookie texture and disabled mip map gen to fix texture streaming issues that were causing problems for the light attenuation
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Merge from save289 - Staging wipe!
Network++
Save++
persistance++
redo crouch changes after merge
merge from Livestock_animals
bradley flatbed
-collision update
-combined barrel, pallet, box and bed into one mesh
-baked LODs down to one material to reduce material count on lower LOD levels
-wind material setting tweaks
fix hunched over spine issues when aiming down
Merge from swimming_dithering_fix
Potentially fixed a few issues with swimming animation dithering, had to change some swimming behaviour
Player now starts swimming if there is 1.17m of water above their feet and will stop swimming once the water is below 0.9m, this means you cannot start swimming by ducking as the measurement is from feet level
When a player is swimming the server will no longer send a water level that triggers the standing animation if the player is still considered swimming, preventing dithering between standing and swimming
This will affect movement in shallow water, players will now take slightly longer to start walking when swimming towards the shore
Merge from landmine_postfx_rrp_fix
Fix landmine RRP post effect lingering bug
S2P ferry terminal and radtown
Fix landmine RRP post effect lingering bug
mountable_weapon_zoo -> main
Add mounted weapon zoo to help test/create animations for player mounted weapons
merge from settings_dropdowns_fix2
Fixed settings menu color dropdown text not being marked as dynamic
Don't allow car lift to grab a car if any animals are mounted