240,138 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Added compile script to Vector3DTest.
10 Years Ago
Moved branding to correct place, OCD
10 Years Ago
Fixed up broken emulator scene
10 Years Ago
hooked up GameName field in emulator GUI
10 Years Ago
Added BudgetBoy branding to title bar
10 Years Ago
Added a drop down game list to Emulator for switching games quickly
10 Years Ago
[ultimate_soldier] fixed AI soldier pathfinding getting locked up
10 Years Ago
[ultimate_soldier] wandering soldiers move to the sound of a nearby gunshot
10 Years Ago
[ultimate_soldier] AI soldiers wander aimlessly when they have no target
10 Years Ago
changed Start & Select to q & e for now
10 Years Ago
[ultimate_soldier] AI soldiers only target opponents they can see
10 Years Ago
Force inclusion of the player nametag material Prevent some NREs that shouldn't happen anyway
10 Years Ago
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
10 Years Ago
Results from a fresh import
10 Years Ago
Small fix for scene stuff.
10 Years Ago
Scene stuff.
10 Years Ago
Re-adding error logging
10 Years Ago
Small backup commit.
10 Years Ago
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
10 Years Ago
Added alternate attacks for rock & hammer
10 Years Ago
Increased bear attack range to keep him from pushing players around
10 Years Ago
Did some more slight car changes. Going home.
10 Years Ago
Fixed railing being deployable over doorway
10 Years Ago
Finished documenting the new palette system.
10 Years Ago
Added descriptions to the new palette system.
10 Years Ago
Added descriptions to the new palette system.
10 Years Ago
Documentation for the new SwatchIndex struct.
10 Years Ago
Refactored AILocomotion
10 Years Ago
Documentation for the new Swatch class.
10 Years Ago
TypeScript games now work using the new palette system.
10 Years Ago
New palette system documentation.
10 Years Ago
New palette system documentation.
10 Years Ago
Fixed some building components having broken materials Fixed broken material on metal plate torso Protocol++
10 Years Ago
Fixed some crazy colours in Ultimate Soldier.
10 Years Ago
Ultimate Soldier now uses the new palette system.
10 Years Ago
Don't treat the menu background as a monument
10 Years Ago
Fixed SmashBlox to use the new palette system.
10 Years Ago
Done some car tweeking
10 Years Ago
Added test non-pvt atlas-based shader; includes bump and layer masking (wip)
10 Years Ago
- Added third party ParticleScaler script - Spawning of WeatherVolume particle FX now randomly scaled (to be made relative to position in volume) - WeatherVolume spawning improved - Fixed some issues with WeatherController's transitions, moved the controller to the Player prefab - Upgraded to u5b9
10 Years Ago
Untagged background camera from being main
10 Years Ago
Added better car package and have a had a little mess around in a car demo scene I've created!
10 Years Ago
Fixed background bear bullshit
10 Years Ago
Mazing and MemoryDungeon now use the new palette system.
10 Years Ago
Server upload
10 Years Ago
Updated to Unity5b9
10 Years Ago
Changed experimental to development
10 Years Ago
Added SwatchIndex struct for implicit conversions, started fixing Mazing.
10 Years Ago
Server browser layed out in a slightly nicer way.
10 Years Ago
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)