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43 Commits over 31 Days - 0.06cph!

3 Months Ago
Moved about normal crate spawns in crew quarters Adjusted flare on cabinets (removed)
3 Months Ago
Fixed crew quarters first room blocking the way Fixed some crew cabinets sticking out Cherrypicking this morning's changes from main
3 Months Ago
fixed gear clutter decor lod popping too close
3 Months Ago
higher seating pos on toilet
3 Months Ago
Making an underwater labs .public and .security door prefab as entities don't seem to keep the value changes made on placed prefabs and default to their saved values when using the same door for both purposes in puzzles. Updated all modules to display the right door accordingly Manifest
3 Months Ago
Created a separate door entity prefab for underwater labs - allows to use the metallic variant of the material Fixed issue related to realmed remove /saving with puzzle doors
3 Months Ago
doorways in underwater labs use the new metallic cargoship door material
3 Months Ago
disabled drop to ground on the oil barrel spawns
3 Months Ago
added some radiation light to UnderwaterLab_Dwelling_600_Corner_A
3 Months Ago
disabling shadows on some lights that did
3 Months Ago
More agressive LOD distances on conditionals
3 Months Ago
reset dwelling prefabs transforms updated kitchen furniture greybox for final art in modules and dwellings material swapped shelves prefabs to use steel material
3 Months Ago
new metal tables - LODs
3 Months Ago
new metal shelves - LODs
3 Months Ago
More agressive LOD distances on modules
3 Months Ago
Disabled shadow casting on pipe greeble set
3 Months Ago
Shadow proxy meshes for the underwater labs and prefab setup
3 Months Ago
Some flow fixes and improved loot placement/door rotations
3 Months Ago
Material swapped gas canisters in underwater labs for steel variant
3 Months Ago
Renamed head prefabs of the kitchen furniture set, keeping greybox models around for pivot and naming reference
3 Months Ago
merging kitchen furniture art in
3 Months Ago
Applied material variants on modules LOD1 and 2 Some extra polish on crew quarters visual theme/lighting
3 Months Ago
Dressing - crew quarters module detail pass
3 Months Ago
Updated the crew cabinets to prefabs inside the modules
3 Months Ago
Dressing modules - detail pass backup
3 Months Ago
some extra junk for small_junk prop folder
3 Months Ago
Dressing modules - detail pass backup
3 Months Ago
Half ladder models/prefab Replaced the ladder that poked out in moonpool 1way ladder
3 Months Ago
Fixed dwellings set dressing poking out of bases external walls
3 Months Ago
Made a static version of arcade cabinet, immortal
3 Months Ago
Fixed incorrect surface impact type for cargoship door
3 Months Ago
door rotations to improve flow with procedural dweller dressing, which sometimes blocks access to puzzles
3 Months Ago
made the secret labs chair decor in the operations office
3 Months Ago
Puzzles flow fix
3 Months Ago
Puzzles flow fixes
3 Months Ago
Puzzle electricity tweaks
3 Months Ago
Shifted AI nodes from the prefabs in the autospawn folder to the dwellersData nested prefabs. This will likely help as more rooms based on a same module get developped in the future and Ai content will vary alongside it
3 Months Ago
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
3 Months Ago
Rooms spawn limit setup
3 Months Ago
Dwellings AI spawn/cover/move and obstacles setup - end
3 Months Ago
Dwellings AI spawn/cover/move and obstacles setup - progress backup
3 Months Ago
infirmary initial dressing pass
3 Months Ago
merge from submarine