188,540 Commits over 3,197 Days - 2.46cph!

8 Years Ago
Added nicer JS exception prints at runtime.
8 Years Ago
Legacy branch
8 Years Ago
[ultimate_soldier_JS] initial commit
8 Years Ago
[ultimate_soldier_JS] initial commit
8 Years Ago
[ultimate_soldier] bullet casing bounce tweak
8 Years Ago
[ultimate_soldier] bullet casing bounce tweak
8 Years Ago
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
8 Years Ago
Fixed gmake action not adding *.js files as dependencies.
8 Years Ago
Fixed gmake action not adding *.js files as dependencies.
8 Years Ago
Updating to latest UI dlls, but something strange is going on in our UI scene... (this was before I updated to latest UI dll too).
8 Years Ago
3rd person player holding spear animations ( crouchwalk / jogging )
8 Years Ago
added overrideable JS methods for Entity
8 Years Ago
added overrideable JS methods for Entity
8 Years Ago
Added BuilderController.cs to the Player Prefab.
8 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
8 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
8 Years Ago
[ultimate_soldier] blood flash when bullet hits soldier
8 Years Ago
[ultimate_soldier] blood flash when bullet hits soldier
8 Years Ago
Show warnigns in a different block
8 Years Ago
Made health/calories UI more like legacy Crafting progress bar no longer continues behind cancel button
8 Years Ago
Fixed slippy terrain (give terrain a generic physic material)
8 Years Ago
Set up UnitAsset, GenderUnitAsset, AgeUnitAsset, GroupAsset and GroupController for all current species.
8 Years Ago
Updated Human and Bear animation controllers with better movement transition values. UnitAnimation component now working. Added some Gizmo icons for Group spawners.
8 Years Ago
Fxing the face finding fuck ups.
8 Years Ago
Added models, textures, mats, and prefabs for leather sleeping bag placement, deployed, and occupied versions
8 Years Ago
Updated TOD. Fresh TOD settings and new LUTs. Some misc asset cleanup.
8 Years Ago
Removed floor and wall textures, file sizes too big and not power of two, they're not needed yet anyway.
8 Years Ago
Removed floor and wall textures, file sizes too big and not power of two, they're not needed yet anyway.
8 Years Ago
Committing progress with wall meshing, not complete yet. Fixed bolt deprecation warnings.
8 Years Ago
Committing progress with wall meshing, not complete yet. Fixed bolt deprecation warnings.
8 Years Ago
Radiation now works properly Fixed bolt rifle etc not working on local builds Started re-working the vitals UI to be more significant
8 Years Ago
Updated TestLevel
8 Years Ago
Everything is back to using the events system.
8 Years Ago
Time of Day update to 2.2.1 prerelease 4
8 Years Ago
Some cleanup of depracated code related to units and groups (controllers, views and prefabs)
8 Years Ago
[ultimate_soldier] visual kickback on guns
8 Years Ago
[ultimate_soldier] visual kickback on guns
8 Years Ago
Spawns now work with the new UnitAsset and GroupAsset settings system.
8 Years Ago
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
8 Years Ago
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
8 Years Ago
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting) Added sliding and swimming property to player movement for better checks for those states
8 Years Ago
[ultimate_soldier] player gets tired and runs slower
8 Years Ago
[ultimate_soldier] player gets tired and runs slower
8 Years Ago
[ultimate_soldier] blood wont overlap side of walls
8 Years Ago
[ultimate_soldier] blood wont overlap side of walls
8 Years Ago
hammer lods!
8 Years Ago
d3d9 compiler didn't like this all being in one line
8 Years Ago
Seal assets.
8 Years Ago
Tidied up the HEM class. Theres a with face creation though!
8 Years Ago
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)