255,348 Commits over 3,990 Days - 2.67cph!
[D11] [UI] Fixed server define.
[D11] [UI] WIP Further implementation of sleeping bag marker.
player animator update - Added emotes base state, emote bool, blendtree setup
Trying out a new monospace font
[D11][#2092] Ensured prefabs have pickup objects set
[D11] [UI] WIP sleeping bag map marker implementation.
[D11][#2092] Fix for pickup.enabled been set to false during reimport
Fixed leaderboard entry font
redone american football platform
set some texture compression, platform collision pass
Server ExpiryDate -> InactiveDate, only the tokens have expiry dates
Added button to attempt level in pause menu while watching a replay
Store progress graph in replay files
Attempting a level after watching a replay will show only that replay's ghost
Merge branch 'master' of SpaceUsurperUnity
[D11][UI][#2317] fix for crash splitting recycler output
Fix faces not rendering on intel gpu (smoothstep min and max can't be the same)
It's actually patch 4 not patch 3
orb turret speech
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
mech loading speech rework
Utf8String marshaller
Store struct strings as byte and encode as utf8 on demand
Added CreateChineseFile test
Nicer return string marshalling
Added missing TERRAIN_NORMALS define to Terrain Sampler SF
frozen flag prevents movement modifiers
[D11] [Audio] Checking in WIP
Added DM6 map and default squad
Added option to auto shoot while aiming
removed cliff test files
first definitive batch of coastal and inland cliffs
cliff shader improvements to the bias between macro and micro normal maps
Only show warning icons on selected leaderboard entries
Compile fixes
Controller tests
[D11] [UI] Linked map marker prefab reference on sleeping bag entity.
[D11] DTLS unencrypted API socket error spam fixes on peer disconnection, and some optimisations.
Controller progress
Cleanup, crash fixes
Merge branch 'master' of Facepunch.Steamworks
Increased icer attack range 4->5
Added DM5 map and default squad
[D11] [Audio] Fix nullptr error
[D11] [Audio] Adds debug functionality to count frames captured/rendered to help identify if/when either the capture/renderer thread has locked up and stopped responding.
Added a scrap opportunity and scrap modifier opportunity outcome type.
[D11] [#2302] Moved out of ammo auto reload to avoid issue where other players wouln't see reload animation
[D11] [Audio] Fixes null pointer crash when pulling/inserting headset.
[D11] [UI] Fixed server define error.
[D11] [UI] WIP progress on the sleeping bag map markers
Pull req - OnLobbyEntered Action and JoinLobbyAsync
Added an OnLobbyEntered action with associated LobbyEnter_t event install, and added a JoinLobbyAsync method which returns the joined lobby if successful
Pull req - OnLobbyEntered Action and JoinLobbyAsync
Added an OnLobbyEntered action with associated LobbyEnter_t event install, and added a JoinLobbyAsync method which returns the joined lobby if successful
Merge pull request #274 from thesupersoup/master
Pull req - OnLobbyEntered Action and JoinLobbyAsync
Fixed possible NRE in SelectableItem
Add auth ticket message type. Client sends auth ticket message on initial connection, server uses it to begin auth session.
Some ship transit fixes
Fixed missing exterior doors for luxury cabins
Fixed transit rooms left on in starter oval