255,322 Commits over 3,990 Days - 2.67cph!

6 Years Ago
[D11] [Audio] Checking in WIP... Can now retrieve status of capture/rendering from the native xbox dll... currently the states do not match what is happening with pulling/inserting a headset so need to fix this up and also make this auto initialize from startup as well as re-initialize on pull/insert etc
6 Years Ago
[D11[ [UI] missing texture for splitting arrows
6 Years Ago
[D11][#2228] fixed issue with disappearing attachments
6 Years Ago
[D11] [UI] Fixed protections layout issue causing overlapping text.
6 Years Ago
ISteamInput generation SteamInput Base Convert steam struct bools to bytes (to make them marshallable) ISteamInput.GetConnectedControllers is an array SteamInput, Controller boilerplate
6 Years Ago
board blend material fix?
6 Years Ago
[D11] [UI] Fixed compass grey box on compass.
6 Years Ago
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6 Years Ago
Added placeholder scrap display to career mode top bar UI
6 Years Ago
Some more safety checks with audio source pooling Added option to show / hide split times Moved options around, can now revert all UI options
6 Years Ago
Kicking new connections where the IP already exists.
6 Years Ago
[D11] Win64 client hack/fix/workaround
6 Years Ago
[D11] DTLS networking API native connections UUID implemented for CPU optimisations. Fix for erroneous socket error reports on Windows platforms.
6 Years Ago
Scrap collection, scrap balance. Scrap collection events ready for missions and sponsorships.
6 Years Ago
[D11] [UI] Fixed LUT colour issues with Lighting.
6 Years Ago
Added #if SERVER
6 Years Ago
OnP2PConnectionFailed passes error enum
6 Years Ago
addded scrap balance to finance, proto, serialization.
6 Years Ago
Fix scrap prefab link
6 Years Ago
Potentially fixed passengers getting stuck while fleeing Simplified how ship transit rooms affect navigation
6 Years Ago
Dealers now return to their spots after being bumped out (by vehicles usually)
6 Years Ago
Fix financial row error on smartobject inspector Fixed various floor clipping material issues Even more clipping stuff Pool clipping Fixed has room above check not working consistently Made multiple colour fade opaque Basic skydome
6 Years Ago
missing stuff
6 Years Ago
adding scrap item model/texture, udated the prefab
6 Years Ago
Disable hud popups during any placement, not just rooms Increased bin radius by 50% and removed line of sight check Fix passengers getting stuck disembarking though load/save
6 Years Ago
Had a user report on discord of NPCs seemingly failing to path after being blocked in with vehicles, and subsequently unblocked. Have done various tests and everything seems to be working well, so this commit is just adding a little extra visual debug info.
6 Years Ago
Updating Game & Progress Discussion Link (#1589) * Updated README Replaced the link regarding current game discussion and update progress from the now closed Facepunch Forums to the official Garry's Mod Discord chat that opens up the #next-update chat in the Development category * Update README.md Co-Authored-By: Neico <neico@users.noreply.github.com>
6 Years Ago
Fixed sick passengers vomiting while disembarking from a ship Disable timed fires Putting out a fire via clicking will now put out fires in a small radius
6 Years Ago
Fixed error that occurred when helicopters that were purchased from the shop flew past the edge of the map.
6 Years Ago
Increased duration of turbulence + thunderstorms Fix turbulence applying sea sickness to the whole ship at once Status effects are now displayed in the happiness summary tooltip
6 Years Ago
Metadata validation and normalization Progress on making server IDs persistent
6 Years Ago
More interior/exterior fuckery.
6 Years Ago
Testmap_smaller edit
6 Years Ago
tweak environments
6 Years Ago
Staff entity NRE check Make some effects run in unscaled time Starting a fire now scatters several fire instances rather than just one Tweak sick effect duration and vomit spawn rates
6 Years Ago
Ghost timesplit tweaking Got rid of ghost allocations
6 Years Ago
Helicopter spawn point for testmap_smaller
6 Years Ago
Scene & debug profile.
6 Years Ago
Some NRE fixes Fix fires not starting in builds
6 Years Ago
Added placeholder scrap board collectable prefab. Units drop scrap in career mode matches (100% chance for testing). Can be collected - not spendable yet though.
6 Years Ago
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6 Years Ago
Update Facepunch.Steamworks to 2.0. Remove ENet. Create steam networking socket and try to connect to it Only accept connections if they've been authed
6 Years Ago
more
6 Years Ago
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6 Years Ago
wip board collectables
6 Years Ago
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6 Years Ago
Added GM:OnPhysgunPickup hook, called after PhysgunPickup after a successful pickup has happened, to mimic GravGunPickupAllowed and GravGunOnPickedUp
6 Years Ago
Added missing Lost Coast scenes so its actually playable now
6 Years Ago
mod reward text formatting
6 Years Ago
Giving Matrix() another matrix will now copy its values, instead of erroring