224,742 Commits over 3,714 Days - 2.52cph!

8 Years Ago
Fixed initial conditional model state
8 Years Ago
Fixed notification widget coroutine error spam
8 Years Ago
- Reduced last orders mission length to 4 rooms - Added Spawner Spikeys that spawn a bunch of normal spikeys when killed - Can now click middle mouse to collect weapon - Launchers can be set to destroy themselves after completing a cycle - Fix for healh bar not stopping flashing - Added no ammo click noise when trying to fire a weapon with no ammo - BaseEntity can now be set to spawn specific items
8 Years Ago
FOR FUCK SAKE playership controller, adding animation blend tree !A animation clips
8 Years Ago
Merge from main
8 Years Ago
Updated building prefabs to the new conditional model system
8 Years Ago
Roof and foundation conditional model scripts Neighbour socket type and entity link
8 Years Ago
Clear agent goals when added to a BehaviourGroup
8 Years Ago
Dungeons fence dressing pass Scene2Prefab
8 Years Ago
Breeding progress
8 Years Ago
Fixed floor frame overlapping exploit
8 Years Ago
Concrete fence walls models/LODs/Cols Rubble piles models/LODs/Cols Rubble piles textures & mat
8 Years Ago
Fixed wrong Breeding goal in Self - Social
8 Years Ago
SetAge now manages scaling for Units, added some more modifiers to SpeciesData Added Aging stuff to Species data, with effects for ages Fixed Units spawning with the wrong view prefab for their age/gender combination Disabled EffectParametersDrawer because Unity is a fuck weasel
8 Years Ago
- Weapon switch sound
8 Years Ago
- Lowered turet health values 20->16 - Rooms now spawn more loot barrels - Loot spawner bug fix - Rebuilt factory tileset
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8 Years Ago
Automated Linux DS Build #182
8 Years Ago
- Ammo placeholder UI and switching - Speed boost duration and cooldown reduced further
8 Years Ago
Added floor frame shell protection Balanced floor frame health (now identical to floors) Fixed floor frame insert layers (collider has to be on construction layer) Floor frame inserts can now be rotated by looking at different frame sides Floor frames themselves can no longer be rotated
bot
8 Years Ago
Automated Windows Build #182
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8 Years Ago
Automated Linux DS Build #181
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8 Years Ago
Automated Windows Build #181
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8 Years Ago
Automated OSX Build #181
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8 Years Ago
Automated Linux Build #181
8 Years Ago
* GitSync
bot
8 Years Ago
Automated Linux DS Build #180
8 Years Ago
Added debug_dump concommand. Dumps any non-default ConVars to a file.
8 Years Ago
- Enemies/containers can now drop ammo - Ammo drops have an 80% chance to drop ammo type for one of your equipped weapons or 20% chance to be a random ammo type
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8 Years Ago
Automated Windows Build #180
bot
8 Years Ago
Automated OSX Build #180
bot
8 Years Ago
Automated Linux Build #180
8 Years Ago
- Player health bar now flashes when <= 2 health and 0 shields - Loose cannon damage is now 2-2 from 1-2 - Flash component can now take a target gameobject to flash and caches it's own renderer
8 Years Ago
Vector() can now take a Vector as its first argument and return a copy of that vector
8 Years Ago
double nose poly fix and removed subd modifier
8 Years Ago
eye fix
8 Years Ago
- Can now switch weapons with the mousewheel as well as Q
8 Years Ago
- Cash now disappearsa after 10 seconds, to encourage the player to head into danger. Starts flashing after 6 seconds - Increased ammo cost of bolt gun
8 Years Ago
Renamed Physiological to Survival (Goal, DPL enum and other related assets) Fixed prefab lookup issue with SpeciesSettings
8 Years Ago
checking in child assets as they dont seem to spawn with debug and I'm not sure whats up. Untested in game so could be broken
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from prerelease Network++ Manifest
8 Years Ago
Deleted old hunting music, added combat1
8 Years Ago
Merge from main
8 Years Ago
Added floor frame socket type Removed pillar and block sockets from floor frame building block
8 Years Ago
Merge from main
8 Years Ago
Water stuff backup.
8 Years Ago
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
8 Years Ago
- Increased spawn weighting of spikers
8 Years Ago
- Reduced ammo cost of loose cannon