241,427 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Just moving vehicle files
8 Years Ago
Clean debug
8 Years Ago
Hide out of date servers for real
8 Years Ago
Merging for restructuring experiment.
8 Years Ago
Latest steamworks dlls
8 Years Ago
8 Years Ago
finally got this merge working, new bushes and a human controller bug fix, and something with the yams and garlic IDK what
8 Years Ago
greatly increased wake up noise threshold in an attempt to stop fuckers from waking up all the time
8 Years Ago
Minor Senses.SimTick TimeManager.DateTime usage optimisation Cleaned up some un-used members in FixedArray UnitView backing field cache of Unit ref EntityManager ticks EntityComponentSystems via a coroutine
8 Years Ago
updated the spawn amount of caves adding cave_medium_easy layout and files
8 Years Ago
vm source update
8 Years Ago
fruit bush update (not using biome mats atm)
8 Years Ago
Load / Save for truck def Inventory WIP
8 Years Ago
Server inventory fixes
8 Years Ago
UI tweaks
8 Years Ago
Hiding some options from Menu UI because they're buggy because Unity reasons?
8 Years Ago
Error log
8 Years Ago
Grid now dynamically recalculates the needed number of cells of specified size to fit the world size
8 Years Ago
Spawn values for islands
8 Years Ago
Beep - Small collision fix
8 Years Ago
Reworked entity setup and collision. Basic spawning Added terrain layer.
8 Years Ago
Fixed potential NRE in FootstepEffects
8 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
8 Years Ago
fixed a couple of bugs in cave blocks adjusted killing spikes rates for a total kill upon fall
8 Years Ago
water visibility trigger debug code
8 Years Ago
cave_small_hard layout and files
8 Years Ago
Merge from dangerous_optimizations
8 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
8 Years Ago
merge from dungeon_art3
8 Years Ago
backup
8 Years Ago
Added spawn transform to WorldSetup
8 Years Ago
Merged from steamworks
8 Years Ago
Merged from steamworks
8 Years Ago
merged from main
8 Years Ago
Fixed world gen spawning everything at 11y
8 Years Ago
More cleanup + can fly helicopters
8 Years Ago
Sea to 600, code fix
8 Years Ago
More
8 Years Ago
World setup changes, editor script
8 Years Ago
Merge from main
8 Years Ago
Island prefab setup and changes
8 Years Ago
Updated Beep - new map
8 Years Ago
PlayerModel cleanup, optimizations and fixes
8 Years Ago
Character structural redesign
8 Years Ago
Can't pick up decayed corpses.
8 Years Ago
Cleanup
bot
8 Years Ago
Automated Linux DS Build #439
8 Years Ago
Merge from main
8 Years Ago
WorldGen now instantiates with PrefabUtility when in editor, to keep prefab links.
bot
8 Years Ago
Automated Windows Build #439