255,859 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
6 Years Ago
progress
6 Years Ago
Progress
6 Years Ago
Setup garage door as a functional entity
6 Years Ago
[D11] [UI] Fixed Audio Mix translation. Added Audio Mix Hint translations. Compass texture downscaled to 2k from 4k, set to point filter mode, and crunched.
6 Years Ago
Improvements to FPS counter
6 Years Ago
[D11] Prevent map-related textures being stripped [TEST]
6 Years Ago
ESP for movie maker
6 Years Ago
progress
6 Years Ago
[D11] [UI] Fixed out of bounds array when removing stale item notifications (removes in descending order now to avoid index shifting).
6 Years Ago
wip PlayerResources refactor, refresh event, update timings, etc.
6 Years Ago
[D11][UI] Tweaked compression for main menu image
6 Years Ago
[D11]RAYCAST] Need to wait on raycast async before starting a new one.
6 Years Ago
Better contrast on new game company name input field Add some regex filtering for better company name filtering Don't allow saves that are the same name as another save file Fixed being able to rebuild floors and build past maximum floor level Merge branch 'master' into Entertainment Show required entertainment in purchaseable details Theater preview thumbnail New large theatre
6 Years Ago
6 Years Ago
Merge Working -> Main
6 Years Ago
Merge mission branch changes -> Working
6 Years Ago
Instance doors Better contrast on new game company name input field Add some regex filtering for better company name filtering Don't allow saves that are the same name as another save file Fixed being able to rebuild floors and build past maximum floor level
6 Years Ago
Horn stops when you get out of the car...
6 Years Ago
Car horns can now be held down to be even more annoying. Network++
6 Years Ago
Not a mission thing but by popular request... added car horn
6 Years Ago
Support filtering entertainer selector by room capabilities Show 6 entertainers in the store Added support for events to spawn an event visual + stage props Events can start early if everyone invited has arrived Category runtime prefab refactor Pipe description into tooltips, filled in descriptions.
6 Years Ago
Mission edits
6 Years Ago
.
6 Years Ago
Refactor checkpoints to allow a distance range
6 Years Ago
Rewrote entityBehaviours as an array, and looping through it with for loops instead of foreach, for much improved performance
6 Years Ago
10% more player velocity on belts.
6 Years Ago
Engine room strobe perf optimization & wall bleed fixes. Building ambient dimmers in the engine room.
6 Years Ago
Merge from excavator_fixes
6 Years Ago
Scene
6 Years Ago
Dig FX WIP
6 Years Ago
Updated Facepunch.Steamworks Removed test code from loading Generalized accelerating navigation in menus Leaderboard scrolling while mouse down
6 Years Ago
Map changes
6 Years Ago
updated HDRP/ASE, rebuilt shader
6 Years Ago
Backup lights aren't white when off. Lights turn off during daytime.
6 Years Ago
Cleaned some disabled leftover clutter.
6 Years Ago
Added a PainSource to the first and second rubble drops when engaged.
6 Years Ago
sound fx, lighting, environment generation, material edits, more items, other aesthic stuff
6 Years Ago
Fixed some yawer light LODs not being dynamic.
6 Years Ago
Entity info and controls WIP
6 Years Ago
Movie Gizmo work
6 Years Ago
Revert "Revert "Revert "Submit scores even on reset, if duration > 5s""" This reverts commit 464f85830b234309485142d6e092656ff5753f7b.
6 Years Ago
Excavator sounds (WIP but mostly complete)
6 Years Ago
Tweaks to tint and wind SF Added generic wind SF
6 Years Ago
Revert "Revert "Submit scores even on reset, if duration > 5s"" This reverts commit c9c69b628f6ead5bc644dcaa7b4fad5ba6ddeb17.
6 Years Ago
Fixed wind instance world pos; both foliage and generic
6 Years Ago
Baseline
6 Years Ago
Fixed foliage shader compile error Fixed foliage tint SF logic
6 Years Ago
[D11] Fix typo
6 Years Ago
skin approval