255,859 Commits over 3,990 Days - 2.67cph!
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
Setup garage door as a functional entity
[D11] [UI] Fixed Audio Mix translation. Added Audio Mix Hint translations. Compass texture downscaled to 2k from 4k, set to point filter mode, and crunched.
Improvements to FPS counter
[D11] Prevent map-related textures being stripped [TEST]
[D11] [UI] Fixed out of bounds array when removing stale item notifications (removes in descending order now to avoid index shifting).
wip PlayerResources refactor, refresh event, update timings, etc.
[D11][UI] Tweaked compression for main menu image
[D11]RAYCAST] Need to wait on raycast async before starting a new one.
Better contrast on new game company name input field
Add some regex filtering for better company name filtering
Don't allow saves that are the same name as another save file
Fixed being able to rebuild floors and build past maximum floor level
Merge branch 'master' into Entertainment
Show required entertainment in purchaseable details
Theater preview thumbnail
New large theatre
Merge mission branch changes -> Working
Instance doors
Better contrast on new game company name input field
Add some regex filtering for better company name filtering
Don't allow saves that are the same name as another save file
Fixed being able to rebuild floors and build past maximum floor level
Horn stops when you get out of the car...
Car horns can now be held down to be even more annoying. Network++
Not a mission thing but by popular request... added car horn
Support filtering entertainer selector by room capabilities
Show 6 entertainers in the store
Added support for events to spawn an event visual + stage props
Events can start early if everyone invited has arrived
Category runtime prefab refactor
Pipe description into tooltips, filled in descriptions.
Refactor checkpoints to allow a distance range
Rewrote entityBehaviours as an array, and looping through it with for loops instead of foreach, for much improved performance
10% more player velocity on belts.
Engine room strobe perf optimization & wall bleed fixes.
Building ambient dimmers in the engine room.
Merge from excavator_fixes
Updated Facepunch.Steamworks
Removed test code from loading
Generalized accelerating navigation in menus
Leaderboard scrolling while mouse down
updated HDRP/ASE, rebuilt shader
Backup lights aren't white when off.
Lights turn off during daytime.
Cleaned some disabled leftover clutter.
Added a PainSource to the first and second rubble drops when engaged.
sound fx, lighting, environment generation, material edits, more items, other aesthic stuff
Fixed some yawer light LODs not being dynamic.
Entity info and controls WIP
Revert "Revert "Revert "Submit scores even on reset, if duration > 5s"""
This reverts commit 464f85830b234309485142d6e092656ff5753f7b.
Excavator sounds (WIP but mostly complete)
Tweaks to tint and wind SF
Added generic wind SF
Revert "Revert "Submit scores even on reset, if duration > 5s""
This reverts commit c9c69b628f6ead5bc644dcaa7b4fad5ba6ddeb17.
Fixed wind instance world pos; both foliage and generic
Fixed foliage shader compile error
Fixed foliage tint SF logic