198,662 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Removed Facepunch.Performance (doesn't work on 5.4)
8 Years Ago
removed sparks and combined in to 1 randomised spark effect removed old grill elec effect tweaked nitro effect to be on mesh plane added new sparks and grill elec effects to testcarrig prefab
8 Years Ago
Emote database loading
8 Years Ago
Emote defintion SO Emote DB build tool Emotes class
8 Years Ago
created new grill electricity and 5 spark effects and added to prefabs
8 Years Ago
Content path
8 Years Ago
Fixed inventory sync from save.
8 Years Ago
Added Plugins/Facepunch Enabled exception reporting Enabled google anaytics Fixed PC compile errors
8 Years Ago
emote prep
8 Years Ago
Updated paint scene to use player truck
8 Years Ago
Put changes on staging branch
8 Years Ago
building parts colliders optimization and import setting corrections simplification for armored and sheet metal wall type colliders
8 Years Ago
backup
8 Years Ago
Test - navmesh generates 4x faster AI has sight cone, can sneak up behind animals AI properly runs out of stamina and flees until recharged wolves/bears are more aggressive boars/stags only attack when you get too close, then flee chicken damage reduced reduced AI popping up/down when walking on uneven surfaces
8 Years Ago
Fixed interaction text staying up if a character dies while looking at an interactable.
8 Years Ago
Fixed NPC habit of waiting a long time for paths.
8 Years Ago
more westside & mine stuff
8 Years Ago
FOR FUCK SAKE improve TAA FOR FUCK SAKE removing motion vector from unit ghost box for TAA
8 Years Ago
Removed EntityView.Update base virtual method, cache view position in BaseEntity.Position getter
bot
8 Years Ago
Automated OSX Build #724
8 Years Ago
Fixed broken NPC interaction on the server.
bot
8 Years Ago
Automated Windows Build #724
8 Years Ago
Added translation for monster_ichthyosaur
8 Years Ago
carpal tunnel cliff placement
8 Years Ago
Group error fix.
8 Years Ago
Fix NRE in server network group startup.
8 Years Ago
Changed a load of Debug.LogError to Debug.Log so they don't popup the console in dev builds
8 Years Ago
more
8 Years Ago
Log test
8 Years Ago
re-added Apex to test
8 Years Ago
project name
8 Years Ago
wip
8 Years Ago
FOR FUCK SAKE fix TAA?
8 Years Ago
FOR FUCK SAKE fix WIP UI stuff
8 Years Ago
Group.Collections loading safety
8 Years Ago
Animation NRE fix
8 Years Ago
reimported stats
8 Years Ago
FOR FUCK SAKE TAA post process / tweak camera post process
8 Years Ago
HumanView/AnimationMouth cleanup
8 Years Ago
Fixed error from 20341 on entities that have their model component on the root entity object
8 Years Ago
Cleanup
8 Years Ago
locomotion system changes
8 Years Ago
Follow camera deals with dip to black so it's consistent for all selection changes
8 Years Ago
muzzle fix, building placement snap some time fixes
8 Years Ago
Facepunch common
8 Years Ago
tweaked fire particle effects to be in correct position and inherit velocity of truck correctly need to make sparks a particle effect
8 Years Ago
made dust slide particle effect look better, set to world coords with inherited velocity
8 Years Ago
Added nitro wheel effects
8 Years Ago
Dust effects
8 Years Ago
repositioned dust_slide particles to fit truck in scene