241,043 Commits over 3,867 Days - 2.60cph!
BehaviourPlanSettings.PlayerCommandFX uses VisualFX
order prefab move looping fix
Prefab updates, removes VisualFX + AudioSource components
Data updates
Effect Visual FX and Effect Emotes are singular
VisualFX uses AudioManager
VisualFX data doesn't require prefab with component, does all setup internally
Some AudioManager tweaks, added loop functionlity and on demand stop/return to pool
Fixed some bad data in the Territory AI module
Automated Linux DS Build #351
Automated Windows Build #351
Automated Linux Build #351
Improved handling of 0 subs for menu_cleanupgmas
Dispensers now have configurable item pop angle and force.
Fixed projectiles being broken
trying to get latest but its making do a merge
Fixed workshop to game issue
Added player markers
Set visible range for HUD
Projectile trigger enable fix
- Fixed error with room update tool
Beep fixes: can now join server from workshop, limited view range of HUD
CalculateTrajectory tweaks
Projectiles ignore collision when not moving or below threshold of flight time
Fixed some missing actions
Projectiles handle trigger events, not hitboxes
Added SocialInvitation Selector, Actions, updated Create Action
Blackboard support for Socials types
Breeding AI nodule design work
Fixed StatTypeSelectionDrawer errors
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Stopped hit fx looping for some units
Changed some ability exposure flags
- Zoomed out the large map view
- Active abilities are now saved between levels again
Updated plugin / bug reporter for non windows platforms
Target Selectors, breeding AI data (module not assigned to any Units yet)