225,004 Commits over 3,714 Days - 2.52cph!
Working on comment counts in leaderboards
Comment count fixes
Fixed incorrect Entity.Position when physics is enabled
fixed task list not displaying with certain resolutions
initial commit
more initial commit
hooking some stuff back up to make version on steam more playable
some other wip stuff too
Smoother cliff transition
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Cleaning up some entity description stuff
Added MotionBlur graphics option
Added new Low quality setting
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Forest rocks add stone splat around them
Fixed cores not resizing while paused
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked fuse enemy spokes pattern/bullets
fixed fuse simple bullet glow
enrage bullet shot for each enemy
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added EasedValue<T>, EasedFloat, EasedRotation, EasedVector2
Moved ReplayDiagnostics._isInFixedUpdate to GameManager
Example usage of EasedValue<T>
Scientists now move back to spawn if they've been out of range of it for a long enough time.
Fixed a shit load of the easy errors
EntityInspection widget activation order fixes
Adjusted forest splats according to Vince's guidelines
Optimized foliage placement checks with lots of different foliage types
Hapis scientist setup at ME complete
Scientist behaviour improvements
Added Building type environment volumes to all buildings in monuments
rd1 of compile errors fixed
Scene2Prefab Monuments and World
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Sewer entrances across the game have a better daylight transition