198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
I have no idea what I am doing
8 Years Ago
merge? or something
8 Years Ago
baseline ft protocol++
8 Years Ago
Add cave ambience Add ReverbSettings Cave reverb polish pass SoundPlayer tweaks for helk Minor mix tweaks
8 Years Ago
Added player ragdoll culling Reduced min cull dist slightly to 15m
8 Years Ago
Fixing bugs
8 Years Ago
Fixed meta guids of a couple added files to match prerelease
8 Years Ago
Added player culling via hiz culling; disabled by default + legacy/ray-based fallback Raised hiz min cull dist to 20m
8 Years Ago
fixed the timing on the 3rd person big sword attack ( to match the viewmodel better ) fixed sound f/x being out of synch on the ak47 reload animation (3rd person)
8 Years Ago
Added culling console commands Added occluders to core structure foundation, floor and wall (all tiers) Fixed RT mip warning when enabling culling Fixed hiz depth replacement shader compilation error
8 Years Ago
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8 Years Ago
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8 Years Ago
5.6 upgrade was causing crashes. Reverted.
8 Years Ago
Added occlusion culling extension to third party Added occlusion culling component to camera Added occluder layer Updated native renderer binaries and scripts
8 Years Ago
Tweaked base player culling spheres for sleeping and wounded states
8 Years Ago
Disabled culling by default; tweaked min cull dist
8 Years Ago
8 Years Ago
Updated native renderer binaries
8 Years Ago
Merged latest occlusion culling
8 Years Ago
Fixed hiz mip map generation on osx/glcore
8 Years Ago
tweaked position of some 3rd person weapon models so they sit in the hand better
8 Years Ago
new 3rd person animations for rpg / rock / pickaxe holdtypes
8 Years Ago
Updated to Unity 5.6 beta
8 Years Ago
More building system improvements
8 Years Ago
Working on spawning and moving in actual cities. Unified network level size with tile map size.
8 Years Ago
Fixed opengl/glcore Updated binaries
8 Years Ago
added wip heightmap test elements to max and city_scene_2
8 Years Ago
compile fix can place lanterns on small boxes arrow trails no longer bright white at night
8 Years Ago
WIP object to requirements mapping for buildings in game BuildingEditor cleanup
8 Years Ago
Canyon overgrowth dressing
8 Years Ago
Added AI respawn support. Some other small fixes.
8 Years Ago
Warehouse overgrowth dressing
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
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8 Years Ago
most ammo stacks to 128 now (rifle/pistol) bone armor cost reduced deer mask cost reduced
8 Years Ago
rebalanced scale of wall light effects wall light wax fake subsurface scattering toggles with light lanterns/ceilinglights/walllights can only be accessed if building privileged
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8 Years Ago
Automated Windows Build
8 Years Ago
Windows missing lib
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8 Years Ago
Automated OSX Build
8 Years Ago
Attempt to fix windows compilation
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8 Years Ago
Automated Linux Build
8 Years Ago
Added texture readback support for R32F formats Fixed/improved OpenGL and D3D9 texture readback paths
8 Years Ago
network++ fixed NRE in FixStacks
8 Years Ago
zeroed out all rotations on tuna can wall light optimized lowest LOD on tuna can
8 Years Ago
wall lamp implementation
8 Years Ago
more squad editor work, eventarg classes moved
8 Years Ago
rotated pivot point on the tuna can
8 Years Ago
unit placement ghost wip