224,690 Commits over 3,714 Days - 2.52cph!

6 Years Ago
Fixed stockpile units goal using stockpile items filter (needs different conditions)
6 Years Ago
Tried to fix an NRE in Desire.Fulfill()
6 Years Ago
Spectating fix
6 Years Ago
Testing and fixing some bugs
6 Years Ago
Added custom/simple water shader (std refraction + anim)
6 Years Ago
Minor error fix
6 Years Ago
Making spectators a character type was a mess. Too many places where something wants a character, but only if it's a real physical character and NOT a spectator. Separated them but gave them a common base interface as well.
6 Years Ago
Turned off evaluate single entity per type in breed goal (need to check multiple units for breeding)
6 Years Ago
▋▆▅▊▍▅
6 Years Ago
Fixed "warp to (0,0,0)" bug when spawning Scientists in a new cover point volume.
6 Years Ago
Builder component WIP
6 Years Ago
Updated Scientist spawn points for Military Tunnel.
6 Years Ago
Fix clothing attachments
6 Years Ago
rebuilt plugins
6 Years Ago
Cherry picking 25161
6 Years Ago
█▇▍▅▄▆▌▉█▍▊▆▊▉
6 Years Ago
finishing touches on water well disabled pressure system
6 Years Ago
Merge from main
6 Years Ago
Hapis water well placement tweaks
6 Years Ago
Tweaked water well terrain adjustments
6 Years Ago
6 Years Ago
water_well_d blocking volumes fixes
6 Years Ago
Ice lakes / removed trucks to prevent exploits
6 Years Ago
Scene backup
6 Years Ago
Removed fog from scene view
6 Years Ago
Adjusted water well spawn rules
6 Years Ago
more doodling
6 Years Ago
water well progress
6 Years Ago
reworked career unit init/construction moved attack min/max damage to unit tag system. updated attack damage UI calls to use unit property not attack def.
6 Years Ago
People now actually build
6 Years Ago
Update bindinggen
6 Years Ago
Better safe than sorry
6 Years Ago
Correctly call OnSendNetworkUpdate when spawning static map entities
6 Years Ago
updated water well monuments with working well prefabs
6 Years Ago
Player can now mouse click over items to pick them up.
6 Years Ago
merge from watewell
6 Years Ago
merge from save156
6 Years Ago
water well functionality
6 Years Ago
merge from main
6 Years Ago
Simplified base color mask mixing
6 Years Ago
Updated skin hair test scene Disabled compression on test mesh
6 Years Ago
Mining quarry A / fixed a uniform dirt circle around the monument
6 Years Ago
Hopefully fixed item pickup failures
6 Years Ago
Memcpy array elements coming from C# to prevent unaligned access exceptions
6 Years Ago
Hapis Island water wells
6 Years Ago
Fixed radial hint icon being badly positioned
6 Years Ago
More tooltip fixes
6 Years Ago
gorilla
6 Years Ago
gorilla
6 Years Ago
.