240,703 Commits over 3,867 Days - 2.59cph!
modified rowhouse mats and mesh
- Massive savegame rework and tidyup
- Furthest level reached is now permanently saved
- Deleted a bunch more now-unused files
Gave player goals some special treatment in Agent+Goals.
concrete slabs models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
Rectangular lots, a few tweaks.
Final polish and added the FX lineup to graybox scene.
Blend improvement
Crunched the new textures down to nothingness.
Missing prefabs.
Secondary fx blend style for comparison. Maybe better.
Atlas and parts for violent impact spray.
Unnecessary mesh in this prefab.
More projectile stuff, bow shoot ability groundwork
Give player commanded goals a bit more power.
EffectParametersDrawer enabled again
Missed heli glass material
Added VE Fire Threat to Burn Fuel process.
Choppa has new shaders; now fades nicely into fog
Added fog-aware custom glass shader (very basic atm)
Added lower level of detail to rain
Changed default momentum drain rate to 0.001
Tweaked SMAA for quality; now works on grass and others
-grabmove is dampened
-camera raises its height better
-grabmove reliably works when camera is skewed down (and still only initiates if you mmb on ground, as opposed to , say, sky)
-when grabmoving the camera still follows the lay of the land (ie. raises if running into mountain)
DecisionPlanParameters.MomentumDrainRate min value now 0.001
Elvis - dive anim updates
Prevent ping-pong decision making (theoretical fix).
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
Elvis - forehand dive ( transX can be scaled f8-18 )
backhand dive ( transX can be scaled f9-19 )
Added atmos music no.23 + changed some labels
Fixed some bugs, moved tools around.
Unit+Combat improvements
Fixed BCD not read/writing the Unit property
Fixed external gate doors getting culled when 100+ world units away
Tweaked external gate door LOD1 distance
- Increased ammo cost of loose cannon
...but only on 64bit OSes
Enabled prefab pool by default
Xp per minute setup mechanic
- ItemDatabase random weapon selector now ignores the previously spawned weapon
- Increased number of weapon drops per room from 0-1 to 1-2
- Increased splash damage of cocktail launcher from 1-3 to 3-3
Goals : Fight/Flight data tweaks
Effects : Moving, Srinting drain less stamina, Resting and Sleeping have higher gains
Fixed Unit+Combat.OnAttackHit NRE
Survival goal weight tweaks, increased Player goal momentum