225,847 Commits over 3,714 Days - 2.53cph!

7 Years Ago
more squad editor UI refactoring
7 Years Ago
Overflowing leaderboard names are now left-aligned
7 Years Ago
Another ladder fix
7 Years Ago
Disabled dynamic batching (experiement)
7 Years Ago
Don't try to generate addon csproj for addons without code
7 Years Ago
Added masks to leaderboard names
7 Years Ago
Store console history, send on connect
7 Years Ago
Merge from gc_optimizations_2
7 Years Ago
Prewarm memory pool of certain extremely common types
7 Years Ago
Added Pool.FillBuffer
7 Years Ago
First pass of cleaning up UIUnitDragDrop
7 Years Ago
Sticking Facepunch.Webcon in the engine folder Password fix Cleaning up
7 Years Ago
fixed unit stayinarena adjusted menu key repeat rate
7 Years Ago
Merge ladder updates into Paul's branch
7 Years Ago
Composite ladder nav working. NPCs climb ladders on city maps!
7 Years Ago
removed an include
7 Years Ago
crosshair bg crosshair bg opacity relative mouse camera aiming chained gun stage
7 Years Ago
Fixed some attachment points/animator params for goats and turtles
7 Years Ago
Reset scale of radial menu widgets so the last clicked button isn't scaled up when the radial menu opens
7 Years Ago
Working on ladder support NPC support for composite (multi-part) generated ladders
7 Years Ago
Renabled dev console
7 Years Ago
Fixed addons not registering to their parents Addon list when loading a game
7 Years Ago
Backup
7 Years Ago
Fixed death camera not using the players eye rotation on death
7 Years Ago
CraftingMenu
7 Years Ago
Hacky fixing of setting up weapon animations when spawning. Fix spawning
7 Years Ago
Missing script
7 Years Ago
Topnav stuff
7 Years Ago
Fixed UnitPortraitManager leaving other clones on when inspecting a unit
7 Years Ago
Item prefab update will now only add a box collider if there is no other colliders on the prefab, regardless of collider name
7 Years Ago
Fixed collision replication, setting collision profile would sometimes change the collision setting, knocking it out of sync. World entity actors only create one root component using abstract default subobjects.
7 Years Ago
Cherry pick merge in some extra changes so the bootstrap scene gets made active reliably
7 Years Ago
Adjust ladder climb speed
7 Years Ago
Replicate OwnerNoSee and OnlyOwnerSee
7 Years Ago
Backup
7 Years Ago
Replicate crouching
7 Years Ago
Fix weapon world model switching missing events
7 Years Ago
Added an extra load process to group that ensures all group members are set to the correct controller (fixes issue when loading game and group is loaded after units, causing all units to be marked as not player controlled) Fixed a key not found exception in ProgressionWindow, prints a warning for the UnlockDefinition that cannot be displayed (BasicBuildings in this case)
7 Years Ago
Null checks for webcon
7 Years Ago
Less frequent character vis checks
7 Years Ago
Include far clip plane in inview check
7 Years Ago
Cancel reloads
7 Years Ago
Scientists no longer drop 1000 LR300 weapons (Temp loot table fix for Staging playability)
7 Years Ago
Merge from main
7 Years Ago
Optimized memory pool size for networkables and entity links
7 Years Ago
Added Pool.ResizeBuffer
7 Years Ago
Rebuilt Facepunch.Network
7 Years Ago
FindInGroup editor safeguards
7 Years Ago
Fixed some memory pooling related issues
7 Years Ago
gas station damage pass wip