225,847 Commits over 3,714 Days - 2.53cph!
more squad editor UI refactoring
Overflowing leaderboard names are now left-aligned
Disabled dynamic batching (experiement)
Don't try to generate addon csproj for addons without code
Added masks to leaderboard names
Store console history, send on connect
Merge from gc_optimizations_2
Prewarm memory pool of certain extremely common types
First pass of cleaning up UIUnitDragDrop
Sticking Facepunch.Webcon in the engine folder
Password fix
Cleaning up
fixed unit stayinarena
adjusted menu key repeat rate
Merge ladder updates into Paul's branch
Composite ladder nav working. NPCs climb ladders on city maps!
crosshair bg
crosshair bg opacity
relative mouse camera aiming
chained gun stage
Fixed some attachment points/animator params for goats and turtles
Reset scale of radial menu widgets so the last clicked button isn't scaled up when the radial menu opens
Working on ladder support NPC support for composite (multi-part) generated ladders
Fixed addons not registering to their parents Addon list when loading a game
Fixed death camera not using the players eye rotation on death
Hacky fixing of setting up weapon animations when spawning. Fix spawning
Fixed UnitPortraitManager leaving other clones on when inspecting a unit
Item prefab update will now only add a box collider if there is no other colliders on the prefab, regardless of collider name
Fixed collision replication, setting collision profile would sometimes change the collision setting, knocking it out of sync.
World entity actors only create one root component using abstract default subobjects.
Cherry pick merge in some extra changes so the bootstrap scene gets made active reliably
Adjust ladder climb speed
Replicate OwnerNoSee and OnlyOwnerSee
Fix weapon world model switching missing events
Added an extra load process to group that ensures all group members are set to the correct controller (fixes issue when loading game and group is loaded after units, causing all units to be marked as not player controlled)
Fixed a key not found exception in ProgressionWindow, prints a warning for the UnlockDefinition that cannot be displayed (BasicBuildings in this case)
Less frequent character vis checks
Include far clip plane in inview check
Scientists no longer drop 1000 LR300 weapons (Temp loot table fix for Staging playability)
Optimized memory pool size for networkables and entity links
Rebuilt Facepunch.Network
FindInGroup editor safeguards
Fixed some memory pooling related issues
gas station damage pass wip