224,812 Commits over 3,714 Days - 2.52cph!
fixed helicopter spotlight being too dark
added flare to helicopter spotlight
exhausted anims inmprovement
Possible fix for hl1 brush models in incorrect location in multiplayer
finished rock trap, more modules, etc.
Fixed coverage queries collection handling
reduced stone pickaxe cost
Started building collision generator
Probably fixed the last of the list issues
html - merge recieved arrays using "Id" as the key
Ractive update, anim fixes
Merge branch 'master' of SandboxGame
Fixed glass material not rendering to custom depth buffer
Added DebugEx.Log to write to log file without stack trace
Game startup logs and console commands no longer spam stack traces into game log
More item description updates and fixes
Fixed more prop materials
Fix props material dependencies
Added skinned body hair and committing male hairstyle 1, female hairstyle 1 and facial hair style 1 to hair branch.
Tweaked snow mound terrain anchors
Moved core graphics
Updated LevelSelect/default.json
First draft of new planet link style
Missing change in last commit
Missing shotgun viewmodel materials. Meshes look for material dependencies in any addons.
fuck
More navmesh grid optimizations.
Improve GCHandle logging, fix a GCHandle leak
hand axe attachment point data
More optimization and bug hunting in navmesh grid and cover system.
Changed snow tilling settings / changed snow blending / shadow casting changes / snowball scale
fixed weird beard skinning
Level icons panic a bit when you select them
Fixed possible event leak in LeaderboardUIController
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Stage_Camera now functions without a Stage_Arena
MenuStage now doesn't have a Stage_Arena
removed textures
clear pool setup callback (maybe fix crash)
Added terrain anchors to tundra tall grass patches (fixes occasional floaty placement)
TerrainAnchorGenerator improvements
Made snow mound edges even
Burnt Human meat now uses the correct icon instead of cooked bear meat icon
Rails and ladders use masked material
More item description updates and fixes
Materials can now use material instances as parents. Added Masked and Translucent versions of default lit. Fixed glass not using a two sided material on datacore.
Fixed crosshair screen blocking
Fixed dealog not populating
Cleaned up js includes in root html
lfs images