225,846 Commits over 3,714 Days - 2.53cph!

7 Years Ago
RenderInfo debug tool no longer duplicates materials when called
7 Years Ago
Add CookContent.bat Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
7 Years Ago
Removed TransformEx.FindChildren since it's super inefficient and now unused
7 Years Ago
Fixed material / memory leak from mining quarries
7 Years Ago
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
7 Years Ago
Console enhancements Only show hurt info on local player (not when shooting bots)
7 Years Ago
Merged from main
7 Years Ago
Navmesh Link improvements
7 Years Ago
Packed train track and wagon material set (8 materials)
7 Years Ago
Leaderboard entry scrolling with mousewheel
7 Years Ago
Fixed case where material packer ignores maps that match perfectly Fixed ignoring non-opaque materials for texture usage report
7 Years Ago
Undo wall move
7 Years Ago
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
7 Years Ago
Profiling
7 Years Ago
Profiling
7 Years Ago
Eliminated needless group creation when trying to destroy an empty network group on the client
7 Years Ago
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
7 Years Ago
Removed DX9 Switched roof tops to use own layer Building collision now generates from lowest point Fixed roof height Fixed NRE in edit mode
7 Years Ago
Packed high external wall LOD material
7 Years Ago
Disabled detail layer in high external stone wall
7 Years Ago
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7 Years Ago
more squad editor stuff
7 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
7 Years Ago
Hotload - catch error
7 Years Ago
Factored out some leaderboard row repetition Wide leaderboard names now scroll left and right
7 Years Ago
Eliminated GC allocs from MaterialReplacement
7 Years Ago
Eliminated GC allocs from ItemContainer.Load
7 Years Ago
PaticleLit shader
7 Years Ago
some ai animation stuff, setting up more exploration styled modules
7 Years Ago
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
7 Years Ago
Compile fix
7 Years Ago
Adjusted some memory pool sizes
7 Years Ago
OnInventoryChanged profiling
7 Years Ago
Possible fix for case causing broken leaderboard rows
7 Years Ago
squad editor help text change. Map buttons now should correct game mode for that map
7 Years Ago
GameCam rotation input polling can now be locked/unlocked. Locked camera rotating when mousewheeling the map list
7 Years Ago
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
7 Years Ago
renamed and moved a bunch of LoadoutXXXX scripts to SquadEditorXXX and folders
7 Years Ago
Hid triggers
7 Years Ago
squad editor wip
7 Years Ago
Placeholder icons Merge branch 'master' of SandboxGame Set some models
7 Years Ago
gas station damage pass end
7 Years Ago
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool
7 Years Ago
use LayerMask.NameToLayer("OverUI") instead of 12
7 Years Ago
Finished UIUnitDragDrop refactor, renamed it to SquadEditorDragDrop
7 Years Ago
Run the webcon server on the thread pool
7 Years Ago
Slowed down NPC ladder climb speed
7 Years Ago
fixed collision-behind bug properly
7 Years Ago
more squad editor UI refactoring