252,176 Commits over 3,990 Days - 2.63cph!
Thirdperson:
- rotates around bones, locally
- cambone var defines which child bone to rotate around
- mwheelwheel zooms in and out
- rmb + mwheel changes fov
Console System handles Vector3 properly
DOF: if looking at an entity with eyes, focus on them
added steeting wheel knobs, air vents, air vent knob things, pedals, more trim, foot plates, moved over radio mic
Fire light animation and other things
Parented eyelids to eye bones
Don't allow spectating self (!)
FOR FUCK SAKE player prefab, fixin fliip and 1 arm shooting
Tribe creation progress, game state/UI cleanup
- Ammo boxes and weapon pickup ammo levels are now colour coded with some quick colours
third person camera doesn't go through stuff
Can enter codelock codes with keyboard
Codelock dialog show as stars instead of the code
Player model eye flicker
Player head faces the right direction, instead of 50% the right direction
Fixed the normals I just broke
Femalehead.02 uses correct lods
Fix for RUST-681 (needs Scene2Prefab)
Missing FPS graph shaders in standalone
Reduced clipping on bone armour pants
cleaned up idles and looks and updated avatar postprocessor
Fixed player preview refl probe interfering with global reflections
Signs can be edited by the locker
Signs can be unlocked by the locker
Signs can always be unlocked/edited by admins
Fixed missing FPS graph materials in standalone
Material zoo AO apply method to post
Light test 2 (env refl occlusion)
Men have manlier eyelashes
eyelashes use standard shader
Fixed map overlay not preventing mouse buttons when open
Fixed everything being white in scene view on our main camera (maintaining identical visuals at runtime)
Material zoo nighttime parameters
Fixed errors when running material_zoo scene
Fixed local player sometimes holding multiple weapons
Fixed double deploy warning