240,804 Commits over 3,867 Days - 2.59cph!

8 Years Ago
fixed fire doing less damage to other objects based on what surface it was sitting on
8 Years Ago
map costs 1 paper instead of 5 fixed not being able to bandage other players
8 Years Ago
minor emission scale changes
8 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
8 Years Ago
Goals / AI database save
8 Years Ago
new atmos piece
8 Years Ago
Unified some bush prefab settings
8 Years Ago
Better handling of skill and tool requirement data through BehaviourPlanData BPD gets passed into Behaviour on creation
8 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
8 Years Ago
Possible shit fix for ADS fuck up
8 Years Ago
Minor tweaks to GameUI, Warmth goal weight
8 Years Ago
Crafting now uses skills and applies skill gain.
8 Years Ago
Added delta update capability to protobuf lib Ticks are delta'd Added Rust.Data.Test
8 Years Ago
Fixed some decor prefabs missing from asset bundles
8 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
8 Years Ago
Updated player preview idle
8 Years Ago
Rebuild plugins
8 Years Ago
Merged from main
8 Years Ago
Removing PVT test from benchmark (crashing shit)
8 Years Ago
basecombatentity ignite baseline
8 Years Ago
Eat/drink sounds
8 Years Ago
Flamethrower sounds
8 Years Ago
EffectsComponent.RemoveEffect Emotes EC null check
8 Years Ago
StatCollection.CreateStat will update existing stats that match data params
8 Years Ago
VitalSimulators NRE fix
8 Years Ago
Fixed StatsUtility.GetStat NRE
8 Years Ago
Added PlayerTaskTriggerSettingsEditor Removed old SkillRequirement struct from CraftableParameters
8 Years Ago
unwrapped almost all of exterior and underside of beep truck
8 Years Ago
Deleted Tiredness Consideration (we already have inverse energy consideration with the same repsonse curve)
8 Years Ago
Removed StatTypes enum, now each type of Stat has it's own enum of stat definitions
8 Years Ago
Condition template fix InteractionPlanData becomes BehaviourPlanData Added SkillLevelConditon, for testing the level of a given skill on an entity Added SkillRequirementCondition, for testing if we pass the required skill levels for our the BehaviourPlan in our DecisionContext package (doesnt work yet)
8 Years Ago
can deselect bucket instead of drinking from it fixed NRE when swapping buckets cannot transfer water into unheld bucket
8 Years Ago
A couple of minor TakeFromDispenser tweaks
8 Years Ago
TakeFromDispenser now applies Skill Gain and Skills are shown in the Debug window.
8 Years Ago
Actually fix stat names in UnitSettingsEditor
8 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
8 Years Ago
Fixed StatsComponentParameters
8 Years Ago
Removed tree component from hemp
8 Years Ago
Icesheet prefabs use LOD grid
8 Years Ago
Removed tree component from a bunch of clutter prefabs
8 Years Ago
SpeedTree wind settings
8 Years Ago
Fixed infinite tree chopping / take from dispenser actions.
8 Years Ago
Moved apply color/alpha to fragment setup Fixed for shader bug RUST-833
8 Years Ago
Started adding woodcutting skill to tree chopping.
8 Years Ago
removing TODOs
8 Years Ago
TakeFromDispenser fix
8 Years Ago
Stat.ChangeMaxValue doesnt need to check type
8 Years Ago
Removed Scalable and Linkable as concepts in the Stats system
8 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
8 Years Ago
mixer stuff and loop levels