240,813 Commits over 3,867 Days - 2.59cph!

8 Years Ago
Write CombatAbilityParameters to BCD
8 Years Ago
SetDestination Combat mode fallback when no combat ability data is available from blackboard
8 Years Ago
Fixed bad return
8 Years Ago
Removed Blackboard.ContainsKey() method.
8 Years Ago
Added Combat mode to SetDestination Action, replaced with new action in AttackUnit
8 Years Ago
Blackboard NRE fix
8 Years Ago
Assets that didn't get saved because I'm a noob...
8 Years Ago
GameUI TODO re Ability decisions
8 Years Ago
Blackboard.Write() is throwing a weird NRE
8 Years Ago
Added in combat ability selector (not actually used yet). Combat component now keeps a list of all available abilities which it updates upon picking up or dropping a weapon.
bot
8 Years Ago
Automated Linux DS Build #318
bot
8 Years Ago
Automated Windows Build #318
bot
8 Years Ago
Automated OSX Build #318
bot
8 Years Ago
Automated Linux Build #318
8 Years Ago
Fixed P2P packets sometimes being sent to the wrong packet handler/net channel Removed all P2P-related code from Linux DS builds (doesn't do anything on windows, but it's there)
8 Years Ago
Fixed an infinite loop when trying to display the Game Over screen.
8 Years Ago
Editor scripts cleanup/renames
8 Years Ago
Game over modal fix
8 Years Ago
Reorderable list menus tweaks
8 Years Ago
Reorderable list menus don't show type for group children
8 Years Ago
Ability.PickBestAttackerToFight DSE tweaks, no longer scores using inverse target health, instead runs threat and inverse target health as bonus considerations
8 Years Ago
Combat module data
8 Years Ago
IsAttackingMe Condition potential fix
8 Years Ago
Started working on new AI Debugger. Ported in Entity Stats/Behaviours and Decision Log display Added module filtering to the decision log Removed old DecisionLog window Cleaned up decision logging in DSE
8 Years Ago
ConsiderationSettingsEditor tweak
8 Years Ago
Clamp world size to 6000
8 Years Ago
Merge from main
bot
8 Years Ago
Automated Linux DS Build #317
bot
8 Years Ago
Automated Windows Build #317
8 Years Ago
Bump steam.inf
8 Years Ago
Assets and stuff...
8 Years Ago
Combat now calculates chance to hit.
8 Years Ago
Fixed a list being serialized when it shouldn't.
8 Years Ago
Added skill gain to attacking and damage modification of melee attacks.
8 Years Ago
Steam server fixes
8 Years Ago
Updated Steamworks.Net
8 Years Ago
Fixed BCD.Prepare
8 Years Ago
Fixed StatCollection init NRE
8 Years Ago
Fixed StatsComponent init being stupid and overwriting values from data Fixed DSE not exiting early when a selector query fails
8 Years Ago
DesireSelectorSettings will only run query if blackboard has no value
8 Years Ago
Prepare BCD from blackboard data in Agent+Goals.SetCurrentGoalPlanVariant
8 Years Ago
Fixed world space reconstruction for logz + shore transition
8 Years Ago
created exploded variants of low and high beep truck, correctly labelled all elements, grouped together, exported for baking
8 Years Ago
player preview anim source (hungry/cold/hurt)
8 Years Ago
Updates to: player gesture anims source player preview idle source sleeping & wakeup source
8 Years Ago
Fixed SetUnitSpeed actions
8 Years Ago
Added basic combat AI module to all Units
8 Years Ago
Small optimization
8 Years Ago
Working water depth + surface; needs shore fix
8 Years Ago
Renamed StatMinipulatorParameters Apply methods for clarify, overload was pointless