250,314 Commits over 3,959 Days - 2.63cph!

10 Years Ago
Less ore shortage.
10 Years Ago
tone down the specular on the horse hair so it doesnt look like it's auditioning for a shampoo commercial
10 Years Ago
Remove Debug.Log
10 Years Ago
Per gameobject audio voice count limiting
10 Years Ago
animations for the beancan grenade view model added sound and special fx as well
10 Years Ago
some more animal animation tweaks
10 Years Ago
Even more rock spawns.
10 Years Ago
tweaked animal animations. fixed the bug where the horse sounded like a popcorn machine
10 Years Ago
Finally, a single base Activity can be written to file, and then read again.
10 Years Ago
Fixes
10 Years Ago
9000 rock backup
10 Years Ago
added missing normal map to grenade fixed grenade pausing in mid air for a second after thrown slowed down hammer refire rate fixed explosives not resetting building block repair delay
10 Years Ago
WIP Mavis Dive anims
10 Years Ago
FOR FUCK SAKE tweak baground shader to make it look more starry and less smoky FOR FUCK SAKE added fake SSS to the main shader !A temporary reflection probre update script
10 Years Ago
Working on FloraGroup/FloraPrefab material duplication on a per biome/zone basis at runtime
10 Years Ago
Enabled ocean/ss in Water prefab
10 Years Ago
God ray experiment (apply post-fog)
10 Years Ago
Vignette experiment (apply pre-tonemapping)
10 Years Ago
Trees billboard specular
10 Years Ago
Cloud tweaks & fixes
10 Years Ago
Progress
10 Years Ago
Patched water script Added lake shader and material; screen-space is for ocean only but keywords are global
10 Years Ago
WIP on oil special
10 Years Ago
updating revolver textures and material
10 Years Ago
Locking input better but still a bit shit though.
10 Years Ago
- Started reworking the way enemy difficulty/level is scaled
10 Years Ago
Optimizations and quality improvements for parallax occlusion mapping Reduced aniso level for base terrain pyramid maps
10 Years Ago
Got building all the dlls for persistence working.
10 Years Ago
rebuilt raft materials, added new net ropes, fixed shadows on court surface, started on swamp trees
10 Years Ago
tracer fix again
10 Years Ago
Added Load screen Switch Lobs to use spline system Setup Igor smash config
10 Years Ago
Prettied up rocket spawning (no longer a clipping mesh in your face) rockets should be able to hit people now fixed tracer material regression prettied up rocket smoke trail
10 Years Ago
input delegate gives you the button pressed.
10 Years Ago
Can now ask for permission on the server to loot containers. Added a message handler system for playerinput class
10 Years Ago
- Changes to boost
10 Years Ago
Trying to get activities to be persistent
10 Years Ago
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
10 Years Ago
Bad merge in UnityVS.VersionSpecific.dll
10 Years Ago
Merging perf stuff from map branch
10 Years Ago
Merged from main
10 Years Ago
Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
10 Years Ago
Made stuff static in HapisIsland
10 Years Ago
Removed some console spam
10 Years Ago
Added run intro / outro
10 Years Ago
- Added a lerp speed mulitplier for when boosting to allow the camera to follow faster.
10 Years Ago
Latitude tweak
10 Years Ago
Slimming Wood and Toptier building skins
10 Years Ago
Renamed Petur's map to something less misleading (HapisIsland) Fixed fogging in HapisIsland Fixed rock/radtown draw distance in HapisIsland Updated content maps
10 Years Ago
Fixed 2048 leaf textures Fixed SpeedTree updater to use the new shader Ran Speedtree updater
10 Years Ago
wip