239,184 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Initial commit of the procedural stuff
10 Years Ago
First stab at an improved terrain shader
10 Years Ago
Tweaked terrain texture import settings
10 Years Ago
Moved protobuffers to their own dll Entity destroy messages
10 Years Ago
A regression happened that meant inventory wasn't being networked properly
10 Years Ago
No meta files/prefabs in art repo plz
10 Years Ago
Don't add meta files to the Art repo
10 Years Ago
Undone delete
10 Years Ago
Client fixes
10 Years Ago
More player animation stuff
10 Years Ago
Removing these animations
10 Years Ago
Player model
10 Years Ago
Fixed oven, cooking Added burning flag Added OnItemChanged event for itemmodules to use
10 Years Ago
Bandage mesh and texture files.
10 Years Ago
Fixed a small but WELL recorded spelling mistake on the rad pills.
10 Years Ago
-source (Maya) files for the hatchet animations
10 Years Ago
-new animations for the hatchet
10 Years Ago
-new animations for the hatchet
10 Years Ago
Fixed client errors
10 Years Ago
Added shadow softener for evaluation, for deferred rendering it is simply enabled by dropping the files in - to disable it simply remove the files The way this works is that hard shadows are being softened by shadow softener, soft shadows are being softened by both shadow softener and the Unity softening algorithm Adjusted the quality settings accordingly to only use hard shadows (i.e. shadow softener) to see if it looks good, we could add the Unity softening for high quality settings if we wanted to Configuring shadow softener is done by defines in the shader include file ShadowSoftenerConfig.cginc, it uses the default values for now Cool features of shadow softener are for example soft point light shadows and less dithering due to PCF
10 Years Ago
Time of Day update to 2.0.6 prerelease 1 Was forced to merge
10 Years Ago
Proper clientside rotation lerp
10 Years Ago
Override player network rotation with viewangles
10 Years Ago
Upped player position rate to 20hz
10 Years Ago
Lerp the player's positions, updated tickrate
10 Years Ago
Smoother player movement Fixed ClientInit being called multiple times
10 Years Ago
Removed popup console window on client Fixed server error on invalid prefab drop Stopped excessive server logging
10 Years Ago
Didnt' save
10 Years Ago
Server browser tweaks, can join game now
10 Years Ago
Capatalized HUD tabs because it looks cool
10 Years Ago
Dlls from latest steam sdk, Dlls for 64bit win server/client
10 Years Ago
Windows Build
10 Years Ago
Linux Build
10 Years Ago
OSX Build
10 Years Ago
Updated to latest SDK
10 Years Ago
Updated native lib
10 Years Ago
Windows Build
10 Years Ago
OSX Build
10 Years Ago
64bit steam plugin
10 Years Ago
64bit steam plugin
10 Years Ago
Build a 64bit version of this library for Windows
10 Years Ago
Updated protocol version, servers now listed on master server
10 Years Ago
Windows Build
10 Years Ago
OSX Build
10 Years Ago
Linux Build
10 Years Ago
More server functions
10 Years Ago
Protocol roll
10 Years Ago
Wrong depotid
10 Years Ago
Linux, osx = both 64bit
10 Years Ago
Linux = all 64bit Windows Server = all 64bit