248,607 Commits over 3,928 Days - 2.64cph!
Removed some legacy clutter from the terrain shader include files
Temporarily removed 2 terrain normal map samples from the shader
Shader fallback and include path adjustments
Adjusted terrain import settings (hopefully fixes missing textures)
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
Removed unused colliders from tree prefabs
Merge from procgen (this will break all the things)
No broken pink stuff in test scenes.
Cave assets and test scene. Vpaint, scenemate and volumetric light kit added to third party assets.
updated clothes parts source file & new leg LODS
Added player preview to inventory menu
Stripped out old inventory menu parts
Made terrain math not crash if no colormap is supplied
Added adjustable fog height slider to terrain shaders
Tweaked billboard fade distance
Fixed stupid billboard shader glitch
Made billboard shader support brightening the texture
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
Better html zoom handling
Inventories send capacity info to html
Disable slots outside of capacity in loot menu
Moved out of game test functions to development.js
Stone and wooden spear with LODs.
Stop looting if too far away
Stop looting if destroyed
Stop looting when window closed
Refactored player inventory - use enums instead of numbers
Fix being able to deploy multiple hammers etc
Fixed server compile error
Holosight reticle now uses an unlit mesh for the ring sight instead of an alpha masked texture
Switched the ambient forest sounds to be uncompressed - this should solve the issue of global lag spikes when the crickets->birds transition happens since unity 4.5
Some more shader fixes and tweaks
Made trees use the new billboard textures
Added missing billboard texture meta files
Shader refactoring
Enabled layer mask blending for the procedural terrain
Fixed normal + height textures not being properly preprocessed on import
-tweaked the vertex weighting on the wolf; added a growl animation
LOD billboards for forest type 3
Fixed unused variable warning
Skinned hands & lods, imported head & feet into one central source file. Starting to make lods for feet.
Looting window works (kinda)
Added masked-blend layer terrain cginc + sample shader; _normalterrain map pre-processor
Menu popup animation
Refactored Menu
Moved crafting window to far left
Fixed dragged items being behind menu
Fixed camera far clip plane