248,607 Commits over 3,928 Days - 2.64cph!

11 Years Ago
Removed some legacy clutter from the terrain shader include files
11 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
11 Years Ago
Shader fallback and include path adjustments
11 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
11 Years Ago
Merge from main
11 Years Ago
Merge preparations
11 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
11 Years Ago
Removed unused colliders from tree prefabs
11 Years Ago
Deleted unused prefabs
11 Years Ago
Merge from procgen (this will break all the things)
11 Years Ago
Added missing meta file
11 Years Ago
Merge from main
11 Years Ago
Northern tundra progress
11 Years Ago
No broken pink stuff in test scenes.
11 Years Ago
more wolf animations
11 Years Ago
Cave assets and test scene. Vpaint, scenemate and volumetric light kit added to third party assets.
11 Years Ago
updated clothes parts source file & new leg LODS
11 Years Ago
merge from main
11 Years Ago
11 Years Ago
Added player preview to inventory menu Stripped out old inventory menu parts
11 Years Ago
Made terrain math not crash if no colormap is supplied
11 Years Ago
Added adjustable fog height slider to terrain shaders
11 Years Ago
Tweaked billboard fade distance
11 Years Ago
Fixed stupid billboard shader glitch
11 Years Ago
Tweaked forest frequency
11 Years Ago
Made billboard shader support brightening the texture
11 Years Ago
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
11 Years Ago
Better html zoom handling Inventories send capacity info to html Disable slots outside of capacity in loot menu Moved out of game test functions to development.js
11 Years Ago
Stone and wooden spear with LODs.
11 Years Ago
Merge from main
11 Years Ago
Stop looting if too far away Stop looting if destroyed Stop looting when window closed Refactored player inventory - use enums instead of numbers
11 Years Ago
Fix being able to deploy multiple hammers etc
11 Years Ago
Some missing files.
11 Years Ago
Backup commit
11 Years Ago
Fixed server compile error
11 Years Ago
Holosight reticle now uses an unlit mesh for the ring sight instead of an alpha masked texture Switched the ambient forest sounds to be uncompressed - this should solve the issue of global lag spikes when the crickets->birds transition happens since unity 4.5
11 Years Ago
Some more shader fixes and tweaks
11 Years Ago
Made trees use the new billboard textures
11 Years Ago
Added missing billboard texture meta files
11 Years Ago
Shader refactoring Enabled layer mask blending for the procedural terrain
11 Years Ago
Fixed normal + height textures not being properly preprocessed on import
11 Years Ago
-tweaked the vertex weighting on the wolf; added a growl animation
11 Years Ago
LOD billboards for forest type 3
11 Years Ago
Fixed unused variable warning
11 Years Ago
Skinned hands & lods, imported head & feet into one central source file. Starting to make lods for feet.
11 Years Ago
Looting window works (kinda)
11 Years Ago
Added masked-blend layer terrain cginc + sample shader; _normalterrain map pre-processor
11 Years Ago
Menu popup animation Refactored Menu Moved crafting window to far left Fixed dragged items being behind menu
11 Years Ago
Fixed camera far clip plane
11 Years Ago
Fixed test level scene