197,368 Commits over 4,110 Days - 2.00cph!
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Fixed some missing materials on old workshop skins
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Rocket factory building backup
Islands now generate districts
removing cars temporary art from Habor_2, Military_tunnel_1
heavy plate helmet slightly higher protection than facemask
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
autoturret think fix (again)
mailbox deployment tightened up
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Force workshop skin assets to textures.content
Biome mat lib splat sync validation
Rock/stone mat consistency
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Merge build info and other performance metrics into Before.UI.PerformanceWidget
Windows build scripts use VS2017 Community if its available
vector camera motion thing
GPS works on both large and small maps
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...also BillboardRenderer
...and ParticleSystemRenderer as well
Skip particle renderers when finding missing materials (they're weird)
Added Tools/Find/Missing Materials
Don't attempt to batch stuff when their material is null
Facepunch base project stuff
remove debris when clearing boardview
BiomeMaterialObject updates material params in editor
explosion debug test now limited to editor
Large mode for new map
Remove markers on object destroy
Moved ripple/scorch stuff to BoardView
Unit death now triggers it
Cleanup, tile position fix for multiple ripples