197,368 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Arrows don't play dumb wood breaking sound Player voice channel isn't nested under world sounds Light compression on player voice channel
8 Years Ago
decals move with tiles, rigidbody tiles, more ripple tests
8 Years Ago
Manifest
8 Years Ago
Can only place tool cupboard on constructions
8 Years Ago
more
8 Years Ago
Dangerous NPC footsteps audible from a bit farther away Quick placeholder waterjug sounds
8 Years Ago
WIP
8 Years Ago
Added random name generator. Not actually used yet.
8 Years Ago
skin approval skin icons
8 Years Ago
food crates spawn 3x as much food can no longer put codelock on mailbox (not required) added waterjug - like bucket but has lid to be carried in inventory waterjug spawns in food boxes and crates
8 Years Ago
8 Years Ago
Cleaned up and prepared for both paths side by side
8 Years Ago
cave placements optimized cliffs & rocks
8 Years Ago
autoturrets randomly stagger their target time (l ess server lag ) ceiling lights can be deployed on angled surfaces (so they hang down)
8 Years Ago
Players connecting auto-select their first inventory slot item (if there's an item in the first slot)
8 Years Ago
waterjug.entity
8 Years Ago
jerrycan textures
8 Years Ago
mailbox implementation rifle body takes 250 scrap to craft map crafts in 5 sec note crafts in 5 sec drinking from the world is slightly less glitchy (maybe) manifest phrases protocol++
8 Years Ago
Nav obstacles for all props except beds.
8 Years Ago
Reverted graphics setting hw tier to default, back to FP16; need target alpha for post-based SSS
8 Years Ago
Renamed specular map post processor; added manual trigger for batch processing to tools/textures menu Fixed NRE when subsurface profile is not assigned
8 Years Ago
Did I turn NPCs off? Turning them back on.
8 Years Ago
Cleaned up warnings
8 Years Ago
Made skidmarks look better because it's not 1995 anymore and we can handle a single 4096-poly mesh. ??
8 Years Ago
NetworkPlayer -> NetworkUser rename fixes
8 Years Ago
Rebuilt protobuf with merged magic.
8 Years Ago
Merging in character active/inactive branch
8 Years Ago
Make sure we send character data when subscribers and groups change
8 Years Ago
Remove eye network stuff, it can all be sent in character state
8 Years Ago
Proj settings
8 Years Ago
2017 beta
8 Years Ago
HV arrows show up as having a metal tip (temp) lowered costs of metal hanging signs by 90% lowered wooden sign costs flamethrower can now damage AI
8 Years Ago
lod & topo fixes
8 Years Ago
backup
8 Years Ago
Removed unnecessary comment
8 Years Ago
8 Years Ago
progress
8 Years Ago
Backup
8 Years Ago
crossbow reload time reduced by 0.8s fixed crossbow scope misalignment
8 Years Ago
spear attack rate very slightly increased duration between click and attack significantly reduced for spear spear attack range increased
8 Years Ago
Added deferred extension scripts w/ support for post-based subsurface scattering and extended gbuffer Added subsurface profile asset editor and runtime handlers
8 Years Ago
Disabled motion blur
8 Years Ago
Added core skin shader gui
8 Years Ago
Added smoothness texture post processor for baked toksvig specular anti-aliasing Added freeimage native plugin (editor only)
8 Years Ago
Shrubbery atlas, grass resource material + tint matching
8 Years Ago
Added new core brdf shaders
8 Years Ago
Updated encoding utilities
8 Years Ago
bugfix for semi auto weapons not firing as fast as they should fishtrap requires cloth instead of rope again SAR fire rate reduced to 0.175 to compensate SAP fire rate reduced to 0.15 to compensate Revolver fire rate reduced to 0.175 to compensate
8 Years Ago
Fixed clay tint (material uses neutral grey texture)
8 Years Ago
Biome editor can sync material library tint with splat channel