197,335 Commits over 4,110 Days - 2.00cph!
Set player name labels to match the NPC ones
NPC names set and synced to clients
New interaction system for NPCs. Stops their huge hitboxes blocking interaction with other interactables like doors etc when they get in the way. May need some tweaks.
Updates post pro stack from github
Updated ASE
Removed DX9 and Vulkan support
Disabled DX9 target platforms for all ASE shaders
Fixed a tiny pink shell in the SMG viewmodel
Fixed pink SMG magazine in first person
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Fixed some missing materials on old workshop skins
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Rocket factory building backup
Islands now generate districts
removing cars temporary art from Habor_2, Military_tunnel_1
heavy plate helmet slightly higher protection than facemask
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
autoturret think fix (again)
mailbox deployment tightened up
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Force workshop skin assets to textures.content
Biome mat lib splat sync validation
Rock/stone mat consistency
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Merge build info and other performance metrics into Before.UI.PerformanceWidget
Windows build scripts use VS2017 Community if its available
vector camera motion thing
GPS works on both large and small maps
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...also BillboardRenderer
...and ParticleSystemRenderer as well
Skip particle renderers when finding missing materials (they're weird)
Added Tools/Find/Missing Materials