256,610 Commits over 4,018 Days - 2.66cph!
WIP sleeping bag cluster system
Detect multiple nearby sleeping bags and merge them into one widget on the death screen
Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game.
Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game.
adding cowbell word model + lod
adding cowbell word model + lod
adding cowbell model/mat/textures
adding cowbell model/mat/textures
Some random variation in fade-in time sounds nicer for multi-engine vehicles
Some random variation in fade-in time sounds nicer for multi-engine vehicles
Base RPM sounds on vehicle estimated max speed. Remove engine doppler as it doesn't sound good.
Base RPM sounds on vehicle estimated max speed. Remove engine doppler as it doesn't sound good.
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
Don't use UpdateWheelCollider at all, just rely on standard values
Don't use UpdateWheelCollider at all, just rely on standard values
Respawn button colours (map and rectangle buttons)
Respawn button colours (map and rectangle buttons)
Fix driving physics not correctly updating with mass/centre of mass changes
Fix driving physics not correctly updating with mass/centre of mass changes
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
Horse wood armour meshes/textures/materials
Horse wood armour meshes/textures/materials
Ceiling light stackable (10)
Ceiling light no longer uses condition
Ceiling light bounds tweaks to fix repair (antihack) issues
Removed Ceiling light obsolete storage panel
Ceiling light stackable (10)
Ceiling light no longer uses condition
Ceiling light bounds tweaks to fix repair (antihack) issues
Removed Ceiling light obsolete storage panel
Can now automatically navigate back to workshop campaign
Button prompts can now auto size / align
Workshop menu nav fixes
Add monument markers to the map
Send a list of monuments with their coordinates with the map image
Fix the coordinates sent by the game server so they aren't annoying to use
Send a list of monuments with their coordinates with the map image
Fix the coordinates sent by the game server so they aren't annoying to use
Medal display for workshop campaigns
Fixed medal counts for workshop levels
Subfolder for localised SceneSettings
Subfolder for localised SceneSettings
Rest of radtown 3 & Scene2Prefab
Localised murky sewer volume profile.
Prefab fix.
Rest of radtown 3 & Scene2Prefab
Localised murky sewer volume profile.
Prefab fix.
Clientside only physics scrape sounds (for example from prop gibs) play properly at the entity location, not at world origin
Setting up all wearables to use the skeleton system.
Setting up all wearables to use the skeleton system.
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
Restore SWEP networking fix
Temporarily undo changeset 6235
Fixed a memory leak in engine traces
Set the FPS UI slider max value.
Set the FPS UI slider max value.
[D11] [UI] Map Teleport implementation.
[D11] [UI] Map Teleport implementation.
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
Merge from crafting_improvement