974 Commits over 821 Days - 0.05cph!
bringing the 6 buildings over to the new colour palette and 1 material
turned off shadows on all road parts in prefabs
made MM from road lod 2
set all MM to be correct
made main camera ignore MM
made road parts of prefabs not cast shadows
added clouds that cast shadows with animation
tweaked effects a bit
Added car righting
Fixed sky shader
Console post settings
added ground clutter stones to dirt hex blocks.
made skybox a bit better
added skydome, props, paving hexes
adding in ground clutter rocks to each hex
exported every hex with lods 0 1 and 2, recreated all prefabs with lods and 1 material
Latest driving model now default
moved ramps, added cones
lodded and added universal material to all hex blocks
Ramps now boost on front wheels down
lodded all road hexes with sidewalks, currently re-mapping them
Update car setting
Added boost sfx
set quality settings to fantastic
starting to add new paving to all hexes
added new pavement to city hex 17 and added new camera scripts to start balancing
added new pavement to hex 17
added temp camera scripts to untiy scene
remade sidewalk and added so far to hex piece 2
added low poly rocks to scene
created individual stones in max and textures
Updated scene
Updated car handling
Updated rig with driving model and straighten assist
added 5 temp buildings to unity project
added sidewalk and vertex colour to dirt hex ramp
added new wip terrain shader
Updated car rig - save params, new drift mechanic
adding normal/ao/vertexcolour to hex blocks
added ai_vehicle_1 to scene and max
experimented with tiling texture, looks bad
made dirt walls and dirt hex walls much nicer. cleaned up some hexes and fixed some holes
added flipped Y roads for hexes, (25 and 26)
cut in rock lines in to hex blocks
Updated car rig
Skidmarks
Sounds
Exposed more stuff
added hex pieces 21 and 22, created collision for 21
created collision for all hex pieces. added dirt hexes to their own folder, unified all pieces and set to same grid
unified all hex blocks, added all dirt hex blocks, working on new collision
added remaining dirt hex blocks and unified edges. working on main road hexes now, 3 and 4 done
adding in dirt hexes, done slope, straight, bend and y road. xroad to go, then maybe some bridge variants mocked up