974 Commits over 821 Days - 0.05cph!
pedestrian vehicle max file
Latest car rig
Added drift settings
updating max files to work with max 2016
cutting in much better slope system
split out howies concept scene buildings and adding to height test scene
Ground boost
Messed with gravity
Added debris / cones
Auto rotate in air
tweaked up and down ramps
added traffic cone to unity and added it to test arena
removed bumpiness on dirt roads, tidied up ground hexes a little
Added brake / reverse force
Side ramp
Corrected reverse steer
Moved wheels
working on heitmap test, added side parts to underground section
Updated test rig and arena
tweaking heightmap test max
added wip heightmap test elements to max and city_scene_2
Updated test rig
Fixed sideways friction
added lots of slope and block elements
added re-exported beep_truck_4 to unity
reset xform on beep truck 4
splitting up howie's scene. added new hub scene with better collision. working on slopes
added cheaper collision to central hub
Optimised breakble stuff
Optimised mini map
added optimised hex pieces with hex collision to all prefabs in scene 2
added hex blocks to unity scene, saved over unity city 2 with 1
Switched Race to 8 players
Removed debug AI
Fixed single player -> workshop
Made the trucks swap backs
added firetrue, ute and oiltank variants to rear of truck paint scene
added lightmap to beep truck 4
switched uv on beep truck 4 to map channel 2 and baked out lightmap
Replaced paint scene deleted scene 2
added hex block 11 and 12
New drivable truck
Started new driving model
rescaled beep_truck_4 to fit old truck old 1 (0.5)
added correct material to beep truck 4
added beep truck 4 to paint 2 scene
optimised ground road pieces
split road hexes in to individual max files, working on optimising and unifying them all.
Added check direction for AI