974 Commits over 821 Days - 0.05cph!
Updated missions to show player list
commiting new truck with textures
Stopped time going negative and kept mission panel on screen until mission started
Added boost meter
Updated missions to broadcast player list
Switched missions to use correct icons
Package mission can be won
cleans up now
Added timeout to package collision
Started new mission UI
Passing truck collision through to missions
Started new mission
Fixed server time
Added xbox network sample
Added build date / version
Added player counts and uptime stats to server
Broadcast horn
Switched tire marks on grass, changed surface properties, added wheel particles
Switched to getting the server list from facepunch api
Started work on server list
Added grass physics material to off road sections
Switched JSON plugin
Zoomed out minimap
Fixed workshop to game issue
Added player markers
Set visible range for HUD
Updated plugin / bug reporter for non windows platforms
Added boost particles
Can only join one mission at a time
Added multiple start points
Added networking items to city scene
Updated paint mode scene lighting
made buildings lower, tidied up hex blocks and added to scene. added fog and lighting
Updated city scene
Changed mission queue layout
Updated inputs
added new city blocks to new scene and combined to make test city
created new resolution roads and hex system and exportede
Added reporter
Added rotate function for hex grid
Switch to paint mode
remade hex pieces with new road width
Updated truck with right materials
Updated scenes
Removed old truck prefab
added buildings to city hex blocks, unified and exported to unity
added buildings to city max
re-exported hex city pieces
Updated to 5.3.4p6
Fixed some console related issues
remade all hex pieces with new hex system and matched up all roads correctly and renamed
reworking hex block to have better tesselation and matching up road surfaces
Updated RCC to v3
New driveable lod 1 truck
exported reworked city hex blocks , and exported fbx of a test city scene
added collision meshes to hex pieces
Added LOD1 playable prefab
tidied up road system,
welded and snapped verts to minimise gaps
added sidewalk and made road correct height
added basic materials
Test hex road layout and scene