974 Commits over 821 Days - 0.05cph!
Changed mission list to show large or small icons
Disabled stunts
Disabled TOD
Can set the port number from command line
Updated the speed traps to have time limit
Added jump and temp stunts
added collision to side and rear of jump ramps
Ghost truck placeholder material
Ghost mission now spawns a ghost truck instead of a cube
Flipped numpad camera X input axis to match gamepad controls
Clamped ghost playback rate
Temp UI for ghost mission
Ghost entry now stores the time
MissionGhost now tracks best time
Added check for player info
Renamed MissionPoint to MissionPointInfo, as it already existed.
MissionPointInfo is now parsed and added to mission manager points
Ghost mission now builds mission using only ghost mission points.
Added MissionPoint class to allow special mission tagging of mission points
MissionManager mission point find functions can now specify an optional type (defaults to all)
MissionPoint now has an index property
Added GhostEntries class as a matrix lookup table of saved ghost entries between all mission points.
Added large (Reliable, fragmented) channel to SimpleNetwork
Ghost missions now uses large channel
Fix for ghost data not attempting to send correctly
added jump ramps and drifting cones to city_2_scene
More send/receive of ghost
WASD for non pad players :(
WIP send/reveive ghost data
Added GhostEntry class and ClientID helper class
Can toggle truck to truck collision
created 4 different jump ramps
added jump ramps and oil slick max files, added speed camera max files, syncing unity data
- Ghost playback fix
- Ghost mission now starts recording ghost data and stops when mission finished
- Copied race mission UI prefab/code as starting point for ghost mission UI
More ghost mission WIP.
Missions now autostart when max players are queued.
- More ghost recording/playback.