249 Commits over 456 Days - 0.02cph!
Pickaxe holdtype anims
Merge branch 'master' of Citizens
update export
Update TrashCan01_Metallic.tga
made trashcan01 metallic a lot less contrasty, noticed it was too strong when seen with skycruise lighting setup
made LOD0 of each balloon higher poly and removed transparency (could do with fake SSS material)
added lods, gibs setup prefab on Wheel02, tweaked vendingmachine01 tri count on higher lods and albedo texture
Added Wheel01 prop with gib models
better VendingMachine01 textures
removed directional darkening on newspapers_albedo
Added VendingMachine02 (newspaper dispenser) newspaper01 and newspaper02 prefabs
redid vendingmachine01 contents to match sodacan and chippacket props
Added SodaCan01 and set up prefab
Added BathroomSink01 and set up prefab
upped brightness and saturation on radio and jukebox albedos, and reszied jukebox textures in unity
added Jukebox01 and set up prefab
rebaked and tweaked normals on Chair01, Chair02, Chair03, Chair04 and Chair05 so that lighting is more consistent across lods
added Radio01 prop
Merge branch 'master' of Citizens
hold generic walk anims
source files
Merge branch 'master' of Citizens
better optimised collision meshes for chair models
Added Chair05 with greenleather and bluefabric variations
Added Chair04 prop with 3 alternate material options
Added Chair01, Chair02 and Chair03 props and set up prefabs and alternate materials
Set up gib prefabs and re-set up prefabs for most props
added broom01 and crowbar01 props, set up prefabs for both and gibs for broom01
Added Shoes_Securityboots
Merge branch 'master' of Citizens
talking anims
source anims
Fixed -90 rotation on securityhelmet, securityvest, securityholster, woolly hat, leather cap, thick rimmed glasses and stunner shades
Merge branch 'master' of Citizens
Updated workboots to use correct scale, made them flush with floor
added Trousers_TracksuitBlue material and prefab variation
tweaked mesh on Hip_SecurityHolster so that it works with trousers_tracksuitbottoms
added black variant of securityhelmet and added hip_securityholster and set up prefabs
Added Vest_SecurityKevlar with hl1 barney variant + no badge variant and lods/skins
Added Hat_SecruityHelmet and set up prefabs and materials, added folder for Vest_SecurityKevlar
Added Hat_Woolly with Hat_WoollyBobble variation
Added Hat_LeatherCap with badge and nobadge, brown and black variations
Added Glasses_StunnerShades and made Glasses_ThickRimmed use unique uvs, added Dark glass variety prefab
fixed missing glasses files
Revert "Revert "Merge branch 'master' of Citizens""
This reverts commit 2f48ae982e36c6d66f62b029c47a77b8799ee9ab.
Revert "Merge branch 'master' of Citizens"
This reverts commit 0d912542a2216db30e6b13b151e2e849f9065430, reversing
changes made to 12ab78c02c27a229f5e79928f9e214e39c92f521.
Added gibs and set up gib prefabs on food props
Merge branch 'master' of Citizens
Merge branch 'master' of Citizens
added Glasses_ThickRimmed
added Glasses_ThickRimmed
Merge branch 'master' of Citizens
Citizen skycruise anims
Pay, Vomit,SittingEating, WalkSick
Table, Knife and Fork placeholder meshes
Source anims
updating prop fbxs
Merge branch 'master' of Citizens
Updated skin and trouser prefabs after updating meshes
Scientist shirt fix
Framed glasses fixes
Male hair 03 prefab fix
Suspenders (trouser holding up variety)
Citizen neck seam fix (maybe?)
Fix for minor clipping on turtleneck
Updated scale on trousers
Turtleneck shirt (for Skycruise hipsters)
Beret Hat (for Skycruise hipsters)