branchCitizens/mastercancel

249 Commits over 456 Days - 0.02cph!

6 Years Ago
Citizen UV fixes Realised some areas (hands and eyelids) were duplicated but not flipped, fixed these so writing or whatever won't be mirrored.
6 Years Ago
added proto dev materials and textures for doors, windows, floor, stairs, tidied up psd with guides and correct grid size
6 Years Ago
Fixed citizens in DevTextures and Props scene (missed a guy in Scale too)
6 Years Ago
Fixed broken citizens in Scale scene
6 Years Ago
Base rework CitizenLods Citizen LOD custom normals Fixed missing texture references Fixed citizens scene more scene fixes Merge branch 'CitizenRework'
6 Years Ago
Proto textures boilerplate
6 Years Ago
Fixed player controller stair stepping broken
6 Years Ago
2018.2.0f2 Camera casting Post Process, lights
6 Years Ago
added some props to scale scene, recreated "houses" with 2 thickness walls
6 Years Ago
Added updated CardboardBox prop with variant materials/textures and updated wip scale scene scale scene so far includes jump heights and distances, crawl heights, some door and window tests etc Merge branch 'master' of Citizens
6 Years Ago
crate fixes - normal maps and mats
6 Years Ago
final crate textures + additional variation crate textures
6 Years Ago
Updated scale scene
6 Years Ago
Variable tweaks
6 Years Ago
Some modules Scale has third person controller Third/First person controllers
6 Years Ago
Door frames
6 Years Ago
Camera fix Adding Probuilder packages Scale Scene
6 Years Ago
Hold type override wip
6 Years Ago
Citizen scene uses screenshot camera
6 Years Ago
Can drag/drop clothes prefabs onto characters and they'll automatically retarget
6 Years Ago
Gibbing timescale, force
6 Years Ago
Tweaked run anim speeds Started thinking about being able to drop clothes on skeletons to retarget without any fuss
6 Years Ago
Added run anim 1st pass run anim, authored at 320 units per loop ( 20 frames).
6 Years Ago
Recuded size of PoliceUniformHat, updated with new textures. Added OfficeShirt and SmartTrousers skins Added Jacket item & Tuxedo/Hoodie skins for it
6 Years Ago
Reduced length of shoes and added sock mesh. Updated Textures to match.
6 Years Ago
Clothes use citizen avatar
6 Years Ago
SkeletonSkin fixes
6 Years Ago
Added PoliceUniform
6 Years Ago
Gib BuildTemplate ignores LOD1, LOD2, LOD3 Added cardboard box to props scene
6 Years Ago
Fixed filenames to adhere to naming convention eg: CardboardBox_normal > CardboardBoxNormal
6 Years Ago
Added CardboardBox to props\crates and set up lods, col, gibs etc
6 Years Ago
project settings, version
6 Years Ago
Added Skeleton CreateMissingBones option
6 Years Ago
Anim and rig source files, organised folders
6 Years Ago
Rig and base mesh file hierarchy update Updated rig file & base mesh file Hierarchy changes : Added eyelid bones, removed brow and lip bones Mesh changes: Added lower lids, mesh brows, removed planes Re-exported walk & idle anims with updated rig Added fullbody mask (to include non-humanoid bones like eyelids)
6 Years Ago
Hold type broad strokes
6 Years Ago
Hold type test props Citizen animation foot sliding fix Placeholder Run animation
6 Years Ago
Removing unused files in Source
6 Years Ago
Reverted Paul's changes to Citizen.fbx.meta
6 Years Ago
Deleting _revision folder
6 Years Ago
Crate01 revision uploaded with bake textures
6 Years Ago
Hidden material test
6 Years Ago
Merged all head objects into one mesh with different matIDs.
6 Years Ago
updated citmain.max with latest fbx Merge branch 'master' of Citizens
6 Years Ago
Gib Test Script
6 Years Ago
pivot and LOD0>LOD1 transition fixed
6 Years Ago
new crate01 with temp texture + gibs
6 Years Ago
crate01 updated
6 Years Ago
crate04 temp model/textures
6 Years Ago
Crate03 temp model/texture added Merge branch 'master' of Citizens