249 Commits over 456 Days - 0.02cph!
Citizen UV fixes
Realised some areas (hands and eyelids) were duplicated but not flipped, fixed these so writing or whatever won't be mirrored.
added proto dev materials and textures for doors, windows, floor, stairs, tidied up psd with guides and correct grid size
Fixed citizens in DevTextures and Props scene (missed a guy in Scale too)
Fixed broken citizens in Scale scene
Base rework
CitizenLods
Citizen LOD custom normals
Fixed missing texture references
Fixed citizens scene
more scene fixes
Merge branch 'CitizenRework'
Proto textures boilerplate
Fixed player controller stair stepping broken
2018.2.0f2
Camera casting
Post Process, lights
added some props to scale scene, recreated "houses" with 2 thickness walls
Added updated CardboardBox prop with variant materials/textures and updated wip scale scene
scale scene so far includes jump heights and distances, crawl heights, some door and window tests etc
Merge branch 'master' of Citizens
crate fixes - normal maps and mats
final crate textures + additional variation crate textures
Some modules
Scale has third person controller
Third/First person controllers
Camera fix
Adding Probuilder packages
Scale Scene
Citizen scene uses screenshot camera
Can drag/drop clothes prefabs onto characters and they'll automatically retarget
Tweaked run anim speeds
Started thinking about being able to drop clothes on skeletons to retarget without any fuss
Added run anim
1st pass run anim, authored at 320 units per loop ( 20 frames).
Recuded size of PoliceUniformHat, updated with new textures.
Added OfficeShirt and SmartTrousers skins
Added Jacket item & Tuxedo/Hoodie skins for it
Reduced length of shoes and added sock mesh. Updated Textures to match.
Clothes use citizen avatar
Gib BuildTemplate ignores LOD1, LOD2, LOD3
Added cardboard box to props scene
Fixed filenames to adhere to naming convention
eg: CardboardBox_normal > CardboardBoxNormal
Added CardboardBox to props\crates and set up lods, col, gibs etc
project settings, version
Added Skeleton CreateMissingBones option
Anim and rig source files, organised folders
Rig and base mesh file hierarchy update
Updated rig file & base mesh file
Hierarchy changes : Added eyelid bones, removed brow and lip bones
Mesh changes: Added lower lids, mesh brows, removed planes
Re-exported walk & idle anims with updated rig
Added fullbody mask (to include non-humanoid bones like eyelids)
Hold type test props
Citizen animation foot sliding fix
Placeholder Run animation
Removing unused files in Source
Reverted Paul's changes to Citizen.fbx.meta
Deleting _revision folder
Crate01 revision uploaded with bake textures
Merged all head objects into one mesh with different matIDs.
updated citmain.max with latest fbx
Merge branch 'master' of Citizens
pivot and LOD0>LOD1 transition fixed
new crate01 with temp texture + gibs
crate04 temp model/textures
Crate03 temp model/texture added
Merge branch 'master' of Citizens